- For the version actually used in-game, see Train Accident (112 Incident).
Train Derailment is the name of a Reported Incident in 112 Operator that was originally written for the Train Crash event. However, that event was ultimately changed into a self-contained Call Incident, and all train-related incidents were rolled into it. As a result, while "Train Derailment" is included in the game files, it cannot occur in the game without console commands; but a near-identical version of it can occur as part of the Train Accident call.
This incident requires police, medical, and firefighter response. It has only one scene.
The incident involves a train that has rolled off the tracks at a rail crossing. There are between 6 and 8 injured people on board, all requiring substantial treatment by medics, and most will likely need to be evacuated to hospital. The train's driver, as well as a bystander, must be questioned by police to determine what happened. Finally, the train must be cleared off the rail crossing by firefighters to restore the flow of traffic.
Conditions to Spawn[]
The Train Derailment incident is one of five incidents that were originally written for the Train Crash event. They are explicitly named in the configuration file for that event. Since events are hard-coded, it is unknown how the event was supposed to select which of these incidents to spawn, and in what pattern.
The Train Crash event was later changed, and now only ever triggers a Call Incident named "Train Accident". This incident contains several scenes that are very similar to the five removed incidents, and chooses one of them based on a phone conversation rather than hard-coded scripting.
The result is that the Train Derailment incident no longer spawns in the game at all, but a version of it may occur as part of the Train Accident call. However, since it is still included in the game files, it can be forced to spawn using Console Commands.
Had this incident been allowed to spawn, it would always occur on a rail crossing. Some maps do not have any such crossings, in which case the incident will fail to spawn if invoked.
Resolution[]
The Train Derailment incident must be reached within 600 seconds of real time (on SLOW game speed) or it will automatically fail.
The Reputation reward for resolving this incident is +30.
The maximum possible penalty of ignoring this incident is -30, but decreases with each element resolved. It is possible to receive a positive Reputation from ignoring this scene partway through. The penalty is always subject to multipliers from the current difficulty setting.
Scene Elements[]
The Train Derailment incident contains one scene with between 6 and 8 medical elements, two police elements, and one firefighter element.
Traffic Jam[]
As soon as this scene is created, it begins to generate a Traffic Jam that will expand at a rate of 0.05 along every connecting street. This is a very slow rate, so it shouldn't create a large jam by the time units begin to arrive, but could still be a nuisance.
The Traffic Jam will slow down all ground-based units attempting to travel through it. Smaller vehicles move faster through Traffic Jams, and airborne vehicles ignore them completely.
As soon as the scene is resolved, the Traffic Jam will begin to clear, from the center outwards.
Description[]
The scene takes place at a rail crossing. The injured passengers are already in the process of being removed from the train. The driver is standing nearby, as well as an eyewitness to the crash. There is also an element representing the damage caused to the rail crossing by the collision.
6 injured passengers are always present. Each of the two additional passengers has a 50% chance (independently of the other passenger) to appear on the scene. Each injured passenger has a highly-randomized number of Hit Points, requiring varying levels of treatment by medics. Each passenger then has a 70% chance to require transportation to hospital. With so many injured present, this could require multiple trips, or multiple ambulances, so make sure to send enough units for the job.
Meanwhile, police must question the train driver and bystander to determine what happened. Both take longer than a normal "questioning", so it could take a bit of time - but is not a very substantial job overall.
Finally, firefighters must clear the rubble and debris from the crash itself, to re-open the crossing for traffic. This is a technical element that requires only 700 Work Seconds to resolve - a rather substantial task, best done by well-equipped and experienced firefighters; though any fire crew should be able to take care of it, given enough time.
Ignore Penalty[]
The default penalty for ignoring this incident is -30 points. However, each element resolved on the scene reduces the penalty by a given number of points.
Resolving the driver, bystander, or any of the injured people reduces the penalty by 4 points each. Resolving the technical element reduces it by 20 points.
As a result, it is possible to bring the Ignore Penalty for this incident to positive numbers, actually rewarding you Reputation points for ignoring the incident. For example, clearing the technical element and three of the people raises the penalty to +2.
Remember, of course, that actually resolving the scene properly rewards you with the full +30 points.
Police[]
Medical[]
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Firefighter[]
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