911/112 Operator Wiki

Stroke is a Reported Incident in 112 Operator. This uncommon incident requires only medical response, and has only one incident site. It can start occurring on the very first duty of any game.

The incident involves a person who has suffered a stroke, which is threatening to cause brain damage if not treated quickly. Medics must reach the site as soon as possible to evacuate the patient to a hospital.

Conditions to Spawn[]

The Stroke incident can spawn on any Duty in any game mode. It is a relatively uncommon incident.

This incident has an equal chance to spawn in any type of district.

This is the most common incident to spawn in the vicinity of a poorly-managed Demonstration if it is still peaceful. As the Demonstration begins to turn violent, the chance of this incident spawning in its vicinity is slightly reduced. The incident stops spawning around the Demonstration if it goes fully violent.

During the first half of a Blackout duty, this incident is significantly more common. During the second half, it is even more common.

Resolution[]

The Stroke incident must be reached within 800 seconds of real time (on SLOW game speed) or it will automatically fail. However, within half that time (400 seconds) the patient suffers severe mental damage, which greatly reduces the Reputation reward as explained below. Note that while the patient is considered "dying", it would take them an extremely long time to do so.

The reputation reward for resolving this incident is +5, assuming the patient hasn't suffered brain damage first. Otherwise, the reward is reduced to only +1. If the patient somehow does die, this is further reduced to -4.

The maximum possible penalty for ignoring this incident is -3, though it could technically be as low as -8 if the patient somehow dies before the incident is ignored. Again, this should not normally be possible. Both cases are subject on multipliers from the current difficulty setting.

112 IncidentIcon M Doctor Scene Elements[]

This incident contains one scene with one medical element, and a hidden ticking timer that controls the brain damage factor.

Description[]

The scene takes place in the open, with the only visible element being the stroke victim. However, there is also a second, hidden timer element to consider.

The victim's health starts at 100 hit points when the scene appears on the map, but degrades at a random rate between -0.025 and -0.03 per every real time second that passes (on SLOW game mode). Even in the worst case scenario, the victim would take more than 3,300 seconds to die of bleeding, which is longer than it would take the scene to time out (automatic "Ignore"). The patient must be treated by medics and taken to hospital.

However, there is also a hidden timer element that begins to count down immediately when the incident spawns. After 400 seconds of real time (on SLOW game mode), the Reputation reward for this incident drops by -4 points, and the patient's health drops to 50 Hit Points. At this point it would still take the worst-bleeding patient over 1,600 to actually die, but the damage is already done. This makes the scene urgent to resolve.

Note that this timer does not stop counting once medics start the treatment; you have exactly 400 seconds to reach the site and complete the treatment before brain damage occurs! Transportation to hospital, however, can take as long as you need without any risk.

Medical[]

112 Element UnknownFace Victim
Dying Treat Hospitalize Urgent
Chance to appear 100%
Starting Hit Points 100
Bleeding -0.025 to -0.03 / second
Hospital required Yes
Appearance Any

Hidden Elements[]

112 Element Timer Hidden Timer
Chance to appear 100%
Countdown 400 seconds
When expired... Victim Hit Points set to 50.

Reputation reward reduced by -4

After Action Report[]

Condition Text
Hidden timer element expired The patient waited a long time for medical help, which resulted in increased brain damage caused by stroke.