- Not to be confused with related Call Incident Storm.
Storm is an Event in 112 Operator. It triggers on Duty #13 of a Campaign Game, and can trigger during a Freeplay game on "Junior" and "Middle" difficulties only. It is also the central event of the Frankenstorm scenario in New York City.
In this event, the city is hit with a powerful rainstorm, including both strong winds and heavy rains. This renders many units immobilized, and causes several unique emergency situations.
The event adjusts the weather to windy and rainy for most of its duration, causing certain Reported Incidents to become much more common. It also triggers four specific Call Incident related to these conditions. Most importantly, helicopters and light vehicles (such as motorcycles) become unable to move for the majority of this event, requiring the operator to rely on other unit types.
Effects[]
This event runs for a total of 2 or 3 Duties, during which it has a multitude of different effects:
- The event changes the weather to Windy and Rainy for most of its entire duration. This increases the prevalence of certain Reported Incidents which are more common during these types of weather, and decreases the prevalence of other incidents.
- The weather change also immobilizes certain types of units, including all Helicopters and Motorcycles. They will not be able to function until the storm is over.
- In Scenario mode only, the event spawns the Deal With Storm objective to track the player's performance. There is no objective related to this event in Campaign or Freegame modes.
- The event always triggers four Call Incidents throughout its run: Children Lost, Bad Signal, Missing In Storm, and Storm, usually (but not always) in this order.
Weather[]
For the duration of this event's run, the weather will be "Rainy" and "Windy". This has two important effects: immobilizing light ground units (e.g. motorcycles) and airborne units (helicopters), and adjusting the Popularity value of certain Reported Incidents.
The rain exceeds 7.0 mm/h as soon as the event begins. This already immobizilies any Police Motorcycles and Medical Response Motorcycles, as well as Police Bicycles and Horses, at the very start of the duty. 3 hours into the event, the rain increases above 8.0 mm/h, immobilizing all Quads.
The wind speed only exceeds 15.0 m/s after 3 hours into the first Duty. At that point, all helicopters become immobilized. This includes the Police Helicopter, Transport Helicopter, Air Ambulance and Helitack.
Additionally, every Reported Incident that has the rain, wind, or wind_rain tag will have its popularity adjusted for the duration of the event. This accounts for about a quarter of all incidents in the game, which become either more common or less common as a result.
Exactly 5 hours before the end of the last duty, the rainfall finally drops below 8.0 mm/h, allowing Quads to move again. One hour after that, it drops below 7.0 mm/h, allowing other ground vehicles to move.
Exactly 3 hours before the end of the storm's last duty, wind speed finally drops below 15.0 mm/h, allowing helicopters to move again.
Objective[]
In a Frankenstorm scenario game, the Storm event adds a new Objective to the player's objective list at the start of the event's first Duty. This does not happen in Campaign or Freeplay games, in which there is no way to win or lose a Storm event.
The objective, named "Deal With Storm", checks the player's "Efficiency" rating at the end of each Duty. If the Efficiency is below 90% when checked, the entire scenario has failed. If the objective has not failed by the end of the second Duty, then the scenario has been successfully completed.
Efficiency is the ratio between the number of Reputation points the player has earned resolving incidents during the duty, and the potential number of Reputation points they could have earned for those incidents.
Call Incidents[]
The Storm event triggers a total of 4 different Call Incidents throughout its run. They are spaced out differently in different game modes, but generally occur in the same order:
In Campaign and Freeplay modes, Bad Signal and Missing In Storm occur in the same Duty, and either could come first.
In Scenario Mode, Children Lost and Bad Signal occur on the first Duty in either order; whereas Missing In Storm and Storm occur on the second Duty in either order.
Game Types[]
This event has different trigger conditions and/or effects depending on the type of game being played.
Campaign Game[]
In a Campaign game, the Storm event always begins on Duty #13, and ends on Duty #15.
The Children Lost Call Incident always occurs on Duty #13.
The Bad Signal and Missing In Storm calls both occur on Duty #14. Either of them could happen first.
The Storm Call Incident always occurs on Duty #15.
The Pandemic Outbreak DLC does not change the timing or behavior of this event.
Freeplay Game[]
The Storm event can only happen in a Freeplay game that is played on "Junior" or "Middle" difficulties. It will never occur at any other difficulty level.
- At "Junior" difficulty, this event has a chance to trigger between Duty #4 and Duty #12.
- At "Middle" difficulty, this event has a chance to trigger between Duty #1 and Duty #9.
In both cases, the event will run for 3 Duties.
There is no guarantee that this event will spawn at all during a given Freeplay game.
The Storm event cannot be switched off when starting a new Freeplay game.
This event is flagged as "lonely", which means that no other event may begin while this event is in progress; and this event will never begin while another event is in progress. Note, again, that the event is exactly 3 Duties long in Freeplay mode.
Once the event has concluded, it may not happen again during the same Freeplay game.
Scenario Game[]
The Storm event is the core of the Frankenstorm scenario, which takes place in New York City, USA. It simulates emergency response to Hurricane Sandy, which hit the city in 2012.
There are several differences between the Scenario version of the event and the Campaign/Freeplay versions:
- The event runs for only 2 Duties. Both duties occur at nighttime, which changes the prevalence of certain incidents.
- The event adds the Deal With Storm objective to your objectives list, checking your Efficiency rating at the end of each Duty. If it falls below 90% on either Duty, the scenario is failed.
- The Children Lost and Bad Signal calls both occur on Duty #1. They may occur in either order.
- The Missing In Storm and Storm calls both occur on Duty #2. They may occur in either order.
E-Mails[]
Event Start[]
On the duty in which this event begins, an e-mail letter was supposed to be sent to the player to warn them of the impending storm. Unfortunately, the letter and its contents are not defined anywhere in the code, so no letter is sent.
Event Start, Scenario[]
In a Scenario game, the game successfully sends a second e-mail letter (in addition to the failed letter above) that warns the player of heavy rainfall:
| From: | Weather Forecast Center |
|---|---|
| Subject: | Weather warning |
| Attention! Severe weather conditions. Heavy rainfall expected tomorrow. Possibility of travel delays, road and rail closures, power cuts and the potential risk to life and property | |
Event End[]
At the start of the Duty immediately following the end of the event, an e-mail letter was supposed to be sent to the player to congratulate them for weathering the storm. Unfortunately, the letter and its contents are not defined anywhere in the code, so no letter is sent.
Scenario Success[]
In Scenario mode only, successfully completing the primary "Deal With Storm" objective (which tracks overall performance) sends the following letter to the player:
| From: | City Hall |
|---|---|
| Subject: | Congratulations |
Dear Mr <operator's name>,On behalf of the City Council and its citizens, I'd like to thank you for dealing with the recent disaster in an exemplary way. You and your coworkers showed great amounts of bravery and determination in minimizing the losses. Thank you. Best Regards, City Mayor. | |