911/112 Operator Wiki
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Sharp Tool Injury is a Reported Incident in 112 Operator. This generally-uncommon incident requires only medical response, and has only one incident site. It can start occurring on the very first duty of any game.

The incident involves a person who has lacerated themselves with some unspecified sharp tool, causing substantial blood loss. Their condition deteriorates over time, and is ultimately life-threatening. Medical units must reach the location quickly, administer treatment, and remove the person to hospital.

Conditions to Spawn[]

The Sharp Tool Injury incident can spawn on any Duty in any game mode. It is a relatively uncommon incident, but becomes very rare during the night.

This incident has an equal chance of occurring in any type of district.

Resolution[]

The Sharp Tool Injury incident must be reached within 1000 seconds of real time (on SLOW game speed) or it will automatically fail. This is plenty of time - nearly half a Duty. However, note that the injured person will die much sooner than that if not treated, costing a large amount of Reputation.

The reputation reward for resolving this incident is +3. This is reduced to -2 if the victim dies - making it impossible to win any points from his incident

The maximum penalty for ignoring this incident is -8, which happens if this incident is ignored after the patient has already died of their bleeding injury. Ignoring the incident before then costs only -3 points. All of this is further subject to multipliers from the current difficulty setting.

Scene Elements[]

This incident contains one scene with a single medical element.

Description[]

The scene takes place in the open. The injured person is waiting for medics at the scene.

The patient starts middling health (50-70 hp) when the incident spawns, but immediately starts losing between -0.02 and -0.1 hp every real-time second (on SLOW game speed). This gives you a minimum of 500 seconds to reach and treat the patient before they die. Always assume the worst, since a death will cost a massive number of Reputation points off your score even if you resolve the incident.

Once the patient is treated, they must be taken to a hospital.

Medical[]

Injured
Dying Treat Hospitalize Urgent
Chance to appear 100%
Starting Hit Points 50-70
Bleeding -0.02 to -0.1 per second
Hospital required Yes
Appearance Any adult
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