911/112 Operator Wiki
Advertisement

Robbery is a Generic Call Incident featured in 911 Operator. This call has only a single storyline, in which a woman calls to report a robbery that happened in the middle of the street.

As a Generic Call, Robbery may be triggered at any time during Free Play mode.

During Career play, this call may occur multiple times.

NOTE: There are four different script files for this call. Two are included with the base game; the other two are added with the Search & Rescue DLC. Though the S&R version is superficially similar to the base game version, it is fundamentally different in structure, condensing multiple storylines into one, with a greatly simplified phone conversation. It also requires a search of the area to locate the perpetrators. All four versions may appear during the game. This article is about the Search & Rescue, female caller version.

See also:

Opening Lines[]

This call may begin with either of two different responses from the caller.

Speaker Line
Operator "911, what's your emergency?"
Caller "Hey, there was a robbery!"
"Hello, I would like to report a robbery."

Non-Randomized Plot Structure[]

Despite being similar to the Base Game versions, this version of the call removes all randomized elements that have any effect on the outcome. The only remaining randomized elements are two responses from the caller which make no difference whatsoever.

This makes the S&R version significantly simpler, as it has only one possible plot.

Reputation[]

Dialog Choice Resolve Call Reputation
(ANSWER CALL) +3
WHEN? +1
ARE YOU INJURED? +1
I'LL SEND HELP Set to 1
Maximum possible: 1

Unfortunately, this version does not fix the Reputation reward for this call; You will always receive only 1 Reputation point for resolving it, because the final line always resets the reward to 1.

Unlike the Base Game versions of the call, the Search & Rescue version cannot be IGNORED under any circumstances without losing Reputation.

Plot[]

This version of the call has only one storyline and one ending; There is no way to change the outcome.

Summary[]

A woman calls 911 to report a robbery on the street that occurred only a few minutes earlier. The caller reports being injured in the robbery, while the robbers got away in a vehicle. She also warns the operator that the robbers had a gun.

The operator sends an ambulance to treat the woman, while other units begin searching the area for a car matching the victim's description. The robbers are finally found and arrested by police, possibly after a quick and brutal shootout.

On Site[]

This incident has two locations: The caller's location (stationary) and the robbers (search required). Both must be resolved in order to end this incident successfully. IGNORING one will also automatically ignore the other.

ROBBERY (Stationary Site)
Element Name Actions Notes
Robbed Hit Points 80 Always white female.
Search Search Work 600 sec. On Resolve:
Reveal second incident site.
  • On arrival, units will find the robbery victim where she was told to wait.
  • By default, the victim is lightly injured, and must be treated on site by medical teams. No transport to hospital needed.
  • Unless the robbers have already been located by manually searching the area with your units, the victim's location will contain a "SEARCH" element which can be worked by any unit. Resolving this element will instantly determine the location of the robbers. This element takes 600 Work seconds to resolve, which means it's best to send several units with high Search skill or search-related equipment. Since the size of the search area is only 7x7 sectors, it's usually better to search it manually if you have the units to spare.
ROBBERY (Hidden Site)
Search Area 7x7
Element Name Actions Notes
Thief (1) Arrest Chance 100%
Fight Risk 50%
Thief (2) Arrest Chance 100%
Fight Risk 50%
  • This location can only be found after completing a manual or automatic search of the area. The manual search area is 7x7, which would require a few units to comb through (a potential total of 49 sectors). Alternatively, sending multiple search specialist units directly to the victim's location might resolve the SEARCH element faster, and would instantly reveal the robbers' location.
  • Upon arrival, police units find the two robbers. One is armed with a pistol.
  • Both robbers must be arrested and taken to jail. Each of them has a 50% chance of resisting arrest, which means they are likely to require an ambulance as well. Make sure to send enough police officers to overwhelm them, as the gun could be dangerous to your officers.

Optimal Conversation[]

This conversation is unique in that it requires you to select every single option in the script before it can end. Simply select any option you're presented with. Eventually the game will take over and start selecting any remaining options automatically, until the call ends.

As a result, the conversation below contains the full text of the conversation; It is simply organized in a way that acquires the location of the Stationary Site as soon as possible, so that you can start sending units to search it while the rest of the conversation proceeds.

Speaker Dialogue Extra Effects
Operator 911, what's your emergency? Reputation +3
Caller Hey, there was a robbery! 50% chance
Hello, I would like to report a robbery. 50% chance
WHEN?
Operator How long ago did this happen?
Caller A few minutes ago! Reputation +1.
Enable Thief (1).
Enable Thief (2).
WHERE ARE ATTACKERS?
Operator Are your attackers still in the area?
Caller They took a car and drove away. Stationary Location discovered.
DESCRIBE THE CAR
Operator Could you describe the car?
Caller It was a black van, but I didn't see the plates. 33% chance.
It was a white sedan, but I didn't see the plates. 33% chance.
It was a red pickup, but I don't know the plates. 33% chance.
WHERE?
Operator Where did it happen?
Caller Around <address>
Operator Do you have any injuries?
Caller Yes... Reputation +1.
Disable Caller.
Enable Robbed.
Operator Where were you hit?
Caller It.. It's my head. I am bleeding.
Operator Ok, just sit there please until an ambulance arrives.
Caller Sure...
Operator Did they have any weapons?
Caller Yeah, one of them had a gun!
Operator We will take care of it, please wait for the emergency services. Reputation set to 1.
Caller Yeah I will! Call ended.

After Action Report[]

Condition ID If... After-Action Report Text
Story Always "The caller was robbed. The criminals ran away and a search was necessary."
Advertisement