A Rifle is a ranged weapon used by both police officers and criminals in 112 Operator. Three and a half times as expensive as the default Handgun, the Rifle's main advantage is speed, firing more than twice as fast. It is overall inaccurate, and causes the same amount of damage as a handgun; but with more shots fired in the same amount of time, the chance of scoring a hit increases by quite a bit, making this a great weapon even for unskilled officers. With rifles equipped, you need far fewer cops to respond to any dangerous criminal event; but the cost is commensurately high.
Description[]
"A gun with a long barrel. Designed for long-range shooting."
Overview[]
The Rifle can be used by both police officers and criminals, having somewhat different behavior in each case.
Police Weapon[]
The Rifle becomes unlocked for police officers partway into a career, scenario, or freeplay game, often together with the Shotgun. It can only be added to a police gear set, and goes only in the Ranged Weapon slot.
The Rifle is a ranged weapon with a 15m range. It can shoot at any target so long as there is a clear line of sight. Otherwise, the officer may move until the target is within line of sight, first. If the officer also has a backup weapon, they will use that weapon alongside their Rifle as long as the target is within range of both.
The Rifle has a Firing Rate of 4 - one of the fastest firing rates in the game. That means it fires one shot every 4 seconds of real time (on SLOW game-speed). It is more than twice as fast as a Handgun, and almost 4 times as fast as a Shotgun.
The weapon itself has an Accuracy rating of only 20%. In other words, the chance to hit the target with each attack is equal to one fifth of the officer's own Accuracy skill. For example, an officer with 80% Accuracy only has a 16% chance to hit the target with each attack of the Rifle. The firing rate, however, more than makes up for this; With so many bullets flying about, there's still a high chance that at least one might actually hit. As a result, Rifles are almost as useful in the hands of the least skilled officers as they are in the hands of the most skilled.
The Rifle has a Damage rating of 0.33, giving it a relatively good chance of injuring the opponent with each hit, instantly taking them out of the fight and requiring them to be treated and transported to hospital. By the third hit, the suspect is guaranteed to be injured. Note that some suspects may surrender first (especially if they are not hardened criminals who are determined to fight), requiring an arrest instead of medical treatment.
Rifles cost €7,000 apiece, but are generally well worth it. Any officer armed with a rifle - even if their Accuracy skill is low - will usually win a fight with any criminal who isn't holding a rifle themselves, just thanks to the volume of fire. Three or four officers with rifles are practically unbeatable, especially if wearing armor or riding around in an armored vehicle. Equipping them with Melee Weapons would also help speed things up, but is not absolutely required.
With the Facilities DLC, the Rifle can be replaced with the Machine Gun, which is objectively better (though more than twice as expensive); and the Sniper Rifle, which has different advantages and disadvantages by comparison.
Criminal Weapon[]
Criminals are also allowed to carry Rifles, but they are quite rare: only the most hardened criminals such as robbers, mob soldiers and terrorists, have any chance of carrying them.
The Rifle has the same basic properties when used by a Criminal, but its application is somewhat different. For one, criminals may not carry two weapons simultaneously, and cannot boost the gun's properties using accessories, like officers can. This gives the officers a potential advantage in combat.
Furthermore, both the Rifle's chance to hit, and its chance to injure the target, can be reduced by bonuses given to the targeted officer by personal armor or vehicle armor. A Protection bonus makes the officer harder to hit, while the Damage Reduction bonus increases the number of times they can get hit before injury is guaranteed. Armor is relatively effective in helping officers last longer against a criminal's Rifle, though the protection is never perfect.
Fighting criminals armed with rifles is very dangerous. It's recommended to bring your own Rifles, Shotguns, Sniper Rifles, and generally an overwhelming police response in order to deal with them quickly. Ending the shootout quickly greatly reduces the chance of any officers getting injured by a lucky shot.
Note that police officers will never surrender to Criminals; either they get injured (or killed), or they keep fighting until all criminals are neutralized.
Availability[]
Available in the base game of 112 Operator.