911/112 Operator Wiki

Rearmament is an Event in 112 Operator. It triggers on Duty #6 of a Campaign Game, or exactly two duties after the start of a Vandalism event in a Freeplay game. It never occurs in any Scenario game.

In this event, the operator is encouraged to expand their police presence in their controlled districts by purchasing two additional police vehicles.

The event lasts a total of 2 Duties, during which it tracks the player's vehicle purchases as part of the Rearmament objective. A small amount of money is rewarded as soon as two police units have been purchased.

Effects[]

This event runs for a total of 2 Duties. It adds an Objective that must be fulfilled by the end of the 2nd Duty. There are no other effects.

Objective[]

The Rearmament objective is added to the player's objectives list as soon as this event begins.

This objective tracks the player's vehicle purchases. Once two Police vehicles are purchased, the event concludes, and the player is rewarded with €20,000 in compensation.

The check occurs at the end of each of the two Duties. Therefore, if two police vehicles were purchased at the start of the first Duty, then the objective will be immediately fulfilled at the end of that same Duty.

The game only checks whether the two Police vehicles were purchased. It does not care whether they are currently in use, nor whether they are still in the player's possession by the end of the Duty. For example, it is possible to fulfill this objective by purchasing two Police Bicycles and immediately selling both.

Game Types[]

This event has different trigger conditions and/or effects depending on the type of game being played.

Campaign Game[]

In a Campaign game, the Rearmament event always begins on Duty #6, and (if not completed immediately) ends on Duty #7.

The Pandemic Outbreak DLC does not change the timing or behavior of this event.

Freeplay Game[]

The Rearmament event cannot trigger on its own under any circumstances; it is only ever triggered by the Vandalism event, and will always happen exactly 2 Duties after the start of that event, whenever that happens to be (if it happens at all).

Since the Vandalism event may only occur at "Junior" or "Middle" difficulty, the Rearmament event can only occur at those difficulty levels as well.

In all cases, the event will run for 2 Duties, unless the objective is completed on the first Duty.

The Rearmament event cannot be switched off when starting a new Freeplay game.

This event is flagged as "not lonely", which means that it may occur concurrently with any other event that is also "not lonely".

Once the event has concluded, it is allowed to occur again during the same Freeplay game (always as a result of the Vandalism event being repeated).

Scenario Game[]

Even though the Vandalism event always occurs in the Shootout Scenario, it will never trigger the Rearmament event like it does in Campaign or Freeplay games.

E-Mails[]

Event Start[]

On the duty in which this event begins, the following e-mail is received by the player:

From: <boss's full name> <boss's address>@alarm.gov
Subject: New Units
Hey,

Due to increased degree of vandalism in your district I would recommend you hire more police forces.

Sincerely,
<boss's full name>
Emergency Management Center Manager

Event Success[]

If the Rearmament objective has been successfully completed, the operator receives the following e-mail at the start of the next Duty:

From: <boss's full name> <boss's address>@alarm.gov
Subject: Re: New Units
I see that you've followed my advice and hired more police officers. Good move, now to make sure they are deployed well.

<boss's full name>
Emergency Management Center Manager