911/112 Operator Wiki
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Possible Bomb (2) is the second of two Scripted Call Incidents of the same name featured in 911 Operator. In this call, the 911 operator speaks with a security guard who's heard about the bombings and has some suspicions about a car parked outside his building.

This is the third Scripted Call in a series of calls that will only play out in Career Mode, Washington D.C., Duty 3.

Opening Lines[]

Speaker Line
Operator "911, what's your emergency?"
Caller "Hello? Umm... there's a strange car at the back of our building..."

Reputation[]

Dialog Choice Reputation Ignore Call Reputation
(ANSWER CALL) +8
YES -3 Set to -10
JUST WAIT Set to 6 Set to -10
CHECK THE CAR Set to -3 Set to -10
Maximum possible 8 -10

Plot[]

This call has only one storyline. It continues from another plot, Possible Bomb (1), which is always the call right before this one. It is likely that you will get this call while still dealing with the previous one.

The next call will always be Bomber.

Summary[]

With two bombs having exploded in the city, citizens are starting to get on edge. A security guard calls 911 to report that he has spotted a suspicious car parking outside the building he's guarding. It is parked in a restricted area where no car should be, no one has seen who parked the car, and none of the security cameras are pointed in that direction.

All of these suspicious signs lead the operator to conclude that it's better to be safe than sorry. He instructs the guard to activate the fire alarm, but asks him to remain calm and not cause a panic. The residents clear the building as emergency units arrive, discovering a bomb inside the vehicle, which they rapidly disarm.

On Site[]

or POSSIBLE BOMB (2)
Element Name Actions Notes
Security officer (caller) Interrogate Always male.
Car bomb Tech Work 300 sec. On Resolve:
Disable Timer.
Disable Evacuation.
Timer 60 sec. On Expiry:
Bomb effect (see below).
Disable Car bomb.
Disable Evacuation.
Enable Blown up car.
Resident (1) Resolved by default.
Resident (2) Resolved by default.
Resident (3) Resolved by default.
Resident (4) Resolved by default.
Resident (5) Resolved by default.
Evacuation Tech Work 200 sec. On Resolve:
Disable Resident (1).
Disable Resident (2).
Disable Resident (3).
Disable Resident (4).
Disable Resident (5).
Initially disabled elements
(may become active depending on conversation or other events)
Roughed up man Hit Points 60 Always male.
Blown up car Tech Work 200 sec.
  • This is a complicated On Site scenario, with several moving parts that interact with one another, and a unique effect that is still not completely understood.
  • On arrival, units will find the suspicious vehicle as well as the security guard, who must be questioned by police.
  • If the guard has not been instructed to evacuate the building, there will be 5 people still inside. They are all Resolved by default, and do not require any interaction... at first.
  • If the guard was instructed to evacuate the building and warn everyone, this will cause a panic which adds a sixth, lightly-injured man to the scene. This man must be treated for injuries, but does not need to be transported to hospital.
  • The "Evacuation" element is an obstacle that requires 200 seconds of Tech Work. Once it's cleared, all five Residents will be removed from the scene permanently. The injured man and the security guard will remain on scene, however, which is extremely important if the bomb goes off (see below).
  • The Car Bomb takes 300 seconds of Tech Work to disarm. If this is successful, the timer is removed, as will the Evacuation element. This should be quite doable even with just a single firefighting squad on the scene. If you cannot make it happen fast enough, concentrate on Evacuating the building instead.
  • The timer will expire 120 seconds after the start of the phone conversation. If it is allowed to run out, several things will happen simultaneously:
  1. The car explodes, requiring 200 seconds of Tech Work to clear out.
  2. Any civilian still on the scene (including the security guard and roughed up man, neither of whom can be removed beforehand) has a chance to lose some or all of their Hit Points, becoming injured, heavily injured, or dead.
  3. Any emergency workers (police, medical, firefighters) who are attempting to disarm the bomb when the timer runs out will be injured or killed, requiring similar treatment to the civilians. This happens even if the Evacuation has been completed, so it's important to remove all crew members from the Car Bomb element if it is about to go off.
  • The chance of each person to be injured, heavily injured or killed is not fully known at this time.

Optimal Conversation[]

Speaker Dialogue Extra Effects
Operator 911, what's your emergency? Reputation +8
Caller Hello? Umm... there's a strange car at the back of our building...
WHICH BUILDING?
Operator Is this a residence or a business?
Caller It's an insurance company office building. 33% chance.
It's an office of a mining company. 33% chance.
It's a labor union office. 33% chance.
ADDRESS?
Operator Could you give me the address, sir?
Caller Yes, we're at <address> Location discovered.
PROHIBITED AREA?
Operator Is that car parked in prohibited area?
Caller It's private property.
WHO PARKED THE CAR?
Operator Did you see who parked it there?
Caller That's the thing, nobody saw it being parked and it's not supposed to be there, it's a restricted area.
DID YOU CHECK CAR?
Operator Did you check that car?
Caller Not yet. I thought it might be dangerous. There's all kinds of stories about bombs going off in the news. I thought I'd call 911 first.
STAY AWAY FROM THE CAR
Operator Sir, tell everyone to stay away from the area.
Caller Well, ok... do you think it's that important?
EVACUATE THE BUILDING
Operator You should start to evacuate the building immediately! Sound the fire alarm now!
Caller Oh my god... do you think it's one of those bombs?! Should I tell people?
NO
Operator No, just pull the fire alarm and make sure everyone gets to a safe place.
Caller Oh my.... of course.... the alarm . . . . . . . . . . . . . . . . . . . what now?
Operator There is nothing more for you to do right now, just get out of the building, wait in the safe zone for the emergency services to arrive. They will be there shortly.
Caller Ok, I'm going! Thank you! Call ended.

Choices to Avoid[]

There are several choices to avoid in this conversation, as they could lead to loss of Reputation and all kinds of other chaos at the scene:

  • IT'S NOT IMPORTANT
  • CHECK THE CAR
  • YES
  • JUST WAIT

After Action Report[]

Condition ID If... After-Action Report Text
Story Unused "The caller reported an unknown car in a restricted area."
Panic YES "The caller notified the people about a bomb, causing panic, which resulted in a person being injured."
Noevac JUST WAIT "The operator told the security guard to wait for emergency services."
Nopanic NO "The operator instructed to evacuate the building."
Risk CHECK THE CAR "Operator's instructions put the caller in danger. Checking the car could cause detonation of the bomb."
Ignorefail IT'S YOUR JOB "Operator ignored a serious terrorist threat."
Explode Timer -> Expired "The bomb blew up."
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