911/112 Operator Wiki

Pilots In Liferaft is an Incident in the 112 Operator Water Operations DLC that is part of the Water Landing event, and can only spawn as part of that event. This incident always occurs when the landing plane is a cargo plane, and will only ever occur under that specific circumstance.

This incident may only occur on water, and reached only by water or airborne vehicles. It requires only medical response, and has only one incident site.

The incident involves the pilot and co-pilot of the crashed plane, who have managed to evacuate themselves from the aircraft by using an emergency inflatable boat. Both are injured, and need treatment by medics as well as transportation to a harbor or hospital.

Conditions to Spawn[]

The Pilots In Liferaft incident requires the Water Operations DLC to be installed and active. The incident will not happen during normal play, until such time that the Water Landing event happens - if it happens at all. During that event, a plane makes an emergency landing in a large body of water. If (and only if) the plane in question is reported as a cargo plane, this incident will spawn near the plane's position during its final moments before crashing into the water.

Resolution[]

The Pilots In Liferaft incident must be reached within 1,000 seconds of real time (on SLOW game speed) or it will automatically fail. This is a very long time window - more than half a Duty. If all available medical units are busy dealing with the other incidents spawning due to the plane crash, make sure to send any nearby unit to this scene just to keep the timer from ticking.

The reputation reward for resolving this incident is +2.

The maximum possible penalty for ignoring this incident is -2, subject to multipliers from the current difficulty setting.

112 IncidentIcon M Scene Elements[]

This incident contains one scene with two medical elements.

Description[]

The scene takes place in open water. The two pilots are in a small, inflatable liferaft. They are both relatively lightly injured, so treatment shouldn't take too long. After treatment, both pilots must be taken to harbor or a hospital. Neither pilot is in danger of dying on the scene.

Medical[]

112 Element UnknownFace Pilot (#1)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Pilot (#2)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult