911/112 Operator Wiki

People Stuck in the Plane is an Incident in the 112 Operator Water Operations DLC that is part of the Water Landing event, and can only spawn as part of that event. This incident always occurs when the landing plane is a passenger plane, and will only ever occur under that specific circumstance.

This incident may only occur on water, and reached only by water or airborne vehicles. It requires both firefighter and medical response, and has only one incident site.

The incident involves between 2 and 6 people who are unable to evacuate the aircraft due to a jammed door. The aircraft is slowly sinking into water, threatening to drown them all. Firefighters must break through the door, allowing medics to treat each of the persons on board and evacuate them to a harbor or hospital before they drown.

Conditions to Spawn[]

The People Stuck in the Plane incident requires the Water Operations DLC to be installed and active. The incident will not happen during normal play, until such time that the Water Landing event happens - if it happens at all. During that event, a plane makes an emergency landing in a large body of water.

If (and only if) the plane in question is reported as a passenger plane (whether it's a small local flight or a medium-haul plane), this incident will spawn near the plane's position during its final moments before crashing into the water.

This incident will never spawn if the landing plane is a cargo plane.

Resolution[]

The People Stuck in the Plane incident must be reached within 1200 seconds of real time (on SLOW game speed) or it will automatically fail. However, there is a hidden timer that will cause people to start drowning after 650 seconds, and in the worst case scenario someone will die after only 950 seconds - causing a massive penalty.

The reputation reward for resolving this incident is +7, regardless of how many randomized elements have been added to the scene.

Due to what seems like an oversight, the penalty for ignoring this incident is 0, regardless of randomly-added elements. This means that the incident can be ignored without any penalty - at least before anyone has died. This can be a life-saver in case you simply can't spare units to deal with other incidents spawning around the crashed plane. Of course, ignoring the incident still forfeits the +7 point reward.

Each person who dies on the scene reduces both the reward and the penalty by -5 points. With a potential total of 6 people on the scene, this can be a truly massive penalty.

112 IncidentIcon MF Tech Scene Elements[]

This incident contains one scene with one firefighter element and between 2 and 6 medical elements. There is also a hidden timer element, which is constantly ticking down.

Description[]

The scene takes place in open water, next to the body of the crashed plane. There are between 2 and 6 people trapped inside, behind the plane's stuck hatch. The plane is slowly sinking into the water.

The hatch must always be dealt with first. This is a tech element requiring 400 Work Seconds to resolve - a medium-sized job that most firefighter crews should be able to handle fairly quickly, even without special tools. However, due to the emergency situation in progress, it is highly recommended to send well-equipped units, or even multiple units, to get this work done quickly.

Only once the hatch is opened can medics rush into the plane to treat the trapped people inside. By default, each person is only mildly injured, requiring treatment followed by evacuation to a harbor or hospital. Again, multiple units are recommended, to get everyone out quickly.

By default, only two persons are inside the plane. Up to 4 extra people can appear, with a 65% chance of each (independently of the others). Expect to have to deal with at least 4 or 5 persons in total.

Hidden Timer[]

The hidden timer element is an extremely important part of this scene. It starts counting down from 650 as soon as the scene spawns on the map. It ticks at a rate of 1 per every real-time second that passes (on SLOW game speed), which is just over 3 hours on the game clock. Once it runs out, every single person inside the plane who has not yet been treated by medics starts bleeding, at a random rate between -0.15 and -0.2 per second.

With each person having between 60 and 100 Hit Points, the maximum bleeding rate of -0.2/s means that - in the worst case scenario - someone could die within 300 seconds after the timer has run out.

As a result, you should plan your response so that it takes no more than 950 seconds between the moment the scene spawned and the moment the last patient is treated by the medics. Failure to do so could result in at least one death, reducing your score massively.

If you don't think you'll be able to save everyone in time, consider ignoring the incident completely. This will cost you no points, so long as you do it before anyone dies.

Firefighters[]

112 Element Tech Closed hatch
Technical Tech work
Chance to appear 100%
Tech work 400 sec.

Medical[]

112 Element UnknownFace Crew member (#1)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult
112 Element UnknownFace Passenger (#1)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult
112 Element UnknownFace Crew member (#2)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 65%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult
112 Element UnknownFace Passenger (#2)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 65%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult
112 Element UnknownFace Passenger (#3)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 65%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult
112 Element UnknownFace Passenger (#4)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 65%
Starting Hit Points 60-100
Bleeding No (until timer runs out)
Hospital required Yes
Blocked by... Closed hatch
Appearance Any adult

Hidden Elements[]

112 Element Timer Hidden Timer
Chance to appear 100%
Countdown 650 seconds
When expired... Each Passenger and Crew-Member starts bleeding at a random rate between -0.15 and -0.2