911/112 Operator Wiki

Not to be confused with People In Water.

People in the Water is an Incident in the 112 Operator Water Operations DLC that is part of the Water Landing and Sinking Cruise Ship events, and can only spawn as part of those events. This particular incident always occurs during those events, except in the case of a crashing cargo plane.

This incident may only occur on water, and reached only by water or airborne vehicles. It requires substantial medical response, and has only one incident site.

The incident involves between 2 and 4 people who have fallen into the water while trying to evacuate from the sinking vehicle, and are now attempting to swim to shore under their own power, without a life-raft. This dangerous endeavour will end in disaster if they are not reached and rescued by medics. Each of the swimmers present must be treated by medics and evacuated to a harbor or hospital.

Conditions to Spawn[]

The People in the Water incident requires the Water Operations DLC to be installed and active. The incident will not happen during normal play, until such time that either the Water Landing or Sinking Cruise Ship event are triggered - if they are ever triggered at all.

During these events, a "ground zero" symbol shows the location of the plane/ship that the event's story centers around. When conditions are right, incidents begin to spawn in the vicinity of that symbol.

  • This incident will always spawn during a Sinking Cruise Ship event.
  • This incident will always spawn during a Water Landing event if the landing plane is a local passenger flight.
  • If the landing plane is a medium-haul passenger plane, this incident will spawn twice in its vicinity - creating two separate scenes to resolve, a with potentially different number of elements in each.
  • If the landing plane is a cargo plane, this incident will not spawn.

This incident always spawns in water, and can only be reached by water and airborne vehicles.

Resolution[]

The People in the Water incident must be reached within 1,000 seconds of real time (on SLOW game speed) or it will automatically fail. This is quite a long response window, but it can be deceiving, as explained below.

The reputation reward for resolving this incident is +3, regardless of how many randomized elements have been added to the scene.

The maximum possible penalty for ignoring this incident is -3, regardless of randomly-added elements, and subject to multipliers from the current difficulty setting.

Failed Chase[]

People in the Water is a moving incident with a defined destination. As soon as it spawns, it begins slowly moving towards the shoreline, and will automatically disappear as soon as it reaches shallow water. This counts as a failure to resolve the scene - same as ignoring the incident.

This is not a problem if the incident happened to spawn far out to sea, or in the middle of a large lake; but if it happened to spawn in a small body of water where the shore is actually very close-by, you could have a very limited amount of time to reach it before it fails.

Therefore, it's extremely important to send a unit - any unit - to this incident site at quickly as possible. It doesn't even have to be a medical unit; just any unit to stop it from moving closer to shore.

112 IncidentIcon M Scene Elements[]

This incident contains one scene with anywhere between 2 and 4 medical elements.

112 IncidentSubicon Chase Chase[]

This scene begins to move as soon as it spawns. Its maximum speed is only 5, making it easy to stop with any vehicle. In addition, helicopters are allowed to bring this incident to a stop. The incident will stop instantly as soon as any unit makes contact with it.

This scene always travels in a straight line towards the nearest shore. As soon as it comes within close distance of the shore, it will automatically fail - same as ignoring the scene. See Failed Chase, above, for more information.

Description[]

The scene takes place in open water. There are between 2 and 4 swimmers here, all requiring medical attention.

Each of the swimmers is only moderately injured at worst. They require some medical treatment, followed by transportation to a harbor or hospital.

Two swimmers are always present. Each additional swimmer has a 30% chance of spawning into the scene.

With potentially 4 swimmers present, only a Medical Transport Boat would be able to evacuate every single one in a single trip. Therefore, consider sending a firefighter or police unit to guard the scene while medical unit(s) ferry the injured away.

Medical[]

112 Element UnknownFace Passenger (#1)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#2)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#3)
Heavily injured Treat Hospitalize
Chance to appear 30%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Crew member
Heavily injured Treat Hospitalize
Chance to appear 30%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult