911/112 Operator Wiki

People In Liferaft is an Incident in the 112 Operator Water Operations DLC that is part of the Water Landing and Sinking Cruise Ship events, and can only spawn as part of those events. This particular incident always occurs during those events, except in the case of a crashing cargo plane.

This incident may only occur on water, and reached only by water or airborne vehicles. It requires substantial medical response, and has only one incident site.

The incident involves between 3 and 10 people who have made it to a liferaft. They are safely floating in the water, waiting for pickup. Medics must check them one by one, and transport them to a harbor or hospital. None are in danger of dying, but the incident could be very time-consuming due to the sheer number of people present.

Conditions to Spawn[]

The People In Liferaft incident requires the Water Operations DLC to be installed and active. The incident will not happen during normal play, until such time that either the Water Landing or Sinking Cruise Ship event are triggered - if they are ever triggered at all.

During these events, a "ground zero" symbol shows the location of the plane/ship that the event's story centers around. When conditions are right, incidents begin to spawn in the vicinity of that symbol.

  • This incident will always spawn during a Sinking Cruise Ship event.
  • This incident will always spawn during a Water Landing event if the landing plane is a local passenger flight.
  • If the landing plane is a medium-haul passenger plane, this incident will spawn twice in its vicinity - creating two separate scenes to resolve, a with potentially different number of elements in each.
  • If the landing plane is a cargo plane, this incident will not spawn.

This incident always spawns in water, and can only be reached by water and airborne vehicles.

Resolution[]

The People In Liferaft incident must be reached within 1,000 seconds of real time (on SLOW game speed) or it will automatically fail. This gives you plenty of time (almost half a duty) to reach them, so consider leaving this incident waiting until the more urgent emergencies have been resolved.

The reputation reward for resolving this incident is +3, regardless of how many randomized elements have been added to the scene.

The maximum possible penalty for ignoring this incident is -3, regardless of randomly-added elements, and subject to multipliers from the current difficulty setting.

112 IncidentIcon M Scene Elements[]

This incident contains one scene with anywhere between 3 and 10 medical elements.

Description[]

The scene takes place in open water, with all passengers waiting patiently in a large lifeboat. There are between 3 and 10 people here, all requiring medical attention.

Each of the people is only moderately injured at worst. They require some medical treatment, followed by transportation to a harbor or hospital.

Three people are always present. Each additional person has a 40% chance of spawning into the scene, independently of the others.

Though the chance of all 10 people appearing simultaneously is very low (about 1 in 600), you should expect an average of about 5 or 6 people on the scene - which can't all be evacuated with a single medical vehicle. Therefore, consider sending a firefighter or police unit to guard the scene while medical unit(s) ferry the injured away.

Medical[]

112 Element UnknownFace Passenger (#1)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#2)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Crew Member (#1)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#3)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#4)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#5)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#6)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#7)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Passenger (#8)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult
112 Element UnknownFace Crew Member (#2)
Heavily injured Treat Hospitalize
Chance to appear 40%
Starting Hit Points 60-100
Bleeding No
Hospital required Yes
Appearance Any adult