- "You're always busy with something more important than me!"
Parental Responsibilities is a Call Incident in 112 Operator. This call will not trigger on its own; it will only be triggered by the Revenge event - the main story-line of the Campaign mode. If a certain conversation option is selected during this call, the Duty will end abruptly as if you had instantly run out of time. Otherwise, this call includes only one scene, which always requires police response. The call dialogue is completely predictable (no randomized responses from the caller).
The incident involves the operator's own daughter, calling 112 to ask the operator to come pick her up at school because she's feeling ill. The operator could yell at his daughter to grow up, or send a police unit to pick her up at school. Alternatively, he could decide to end his shift early and go pick her up instead - which instantly ends the Duty. As of 2024, this is the only call in the game which features a Duty-ending effect.
For the best solution to this call, see this guide.
Opening Lines[]
| Speaker | Line | |
|---|---|---|
| Operator | 112, what's your emergency? | |
| Caller | Daaaad...? | |
Trigger Conditions[]
The Parental Responsibilities incident is a scripted incident; it cannot spawn unless specifically triggered by an Event.
This incident is only triggered by the Revenge event - the main story-line of the 112 Operator Campaign. This incident always occurs on Duty #21 of the campaign.
Neither the Revenge event nor the Parental Responsibilities incident occur in any game mode other than Campaign.
If the incident happens to end the Duty prematurely, you will miss out on the Train Crash event, which always happens later that same duty.
Structure[]
The Parental Responsibilities incident is a Call Incident, which begins with a phone conversation with the operator's own daughter. The call is completely predictable: it contains no randomized responses from the caller, and the outcome depends entirely on choices made by the operator; the same choices will always lead to the same results.
There are three possible outcomes to this call. Two differ from each other solely by Reputation reward; a police unit will need to be sent to the incident scene to pick up the daughter. The location of this scene is only revealed if the daughter is asked where she is. If the conversation ends without discovering the location, it will be traced within 450 real-time seconds (on SLOW game speed) from the moment the conversation started.
The third outcome of this incident costs a large number of Reputation points, and also has a unique effect: It gives the Operator the option to immediately end the current Duty. Doing so instantly ignores every incident scene on the map that hasn't been resolved. If the operator's total Reputation at that point is positive, it is possible to proceed to the next Duty as normal. Otherwise, the Duty fails and must be replayed.
Note: there is no actual benefit to ending the duty prematurely.
Call Summary[]
The operator's own daughter calls 112 to ask him to pick her up from school. She claims to be feeling depressed. When the operator asks her to call his private number, she begins accusing him of never picking up, taking no interest in her, and never being around for her.
The operator says he cannot leave work to come pick her up, saying he'll send police instead. The daughter is distraught and disappointed. A police car swings by the daughter's school to take her home.
Negative Endings[]
The operator could chide his daughter for using foul language, and then tell her to stop acting like a child and get home on her own. This makes it impossible to win any reputation points from the incident, even if a police car is sent to pick the daughter up.
Alternatively, the operator could decide to drop everything and go pick up his daughter from school. This instantly puts the Reputation reward into the negative (meaning that points will be lost no matter what happens next). Then, the operator has a choice whether to actually quit the Duty and go pick up his daughter, or send a police unit to pick her up.
Neither option has any positive effect to offset the negatives, nor do they affect events further along in the Campaign.

Parental Responsibilities Scene[]
The Parental Responsibilities incident contains only a single scene, which is hidden at first. This scene only appears on the map once either of the following conditions is met:
- The daughter was asked for her location.
- About 450 seconds of real-time have elapsed (on SLOW game speed) from the moment the conversation began.
This scene always spawns on the daughter's school, which was already chosen during the incident Gas Leak At School on Duty #15. If that location had not been set, for any reason, the game will now choose a new location out of all designated schools on the map, as defined by the hard-coded map data.
The scene always contains one police element.
Description[]
This scene takes place at the daughter's school. Only the daughter is present. She is considered a witness, and only needs to be questioned by police.
Resolution[]
There is no time limit to reach this scene.
The default Reputation reward for resolving this scene is +3. This drops to 0 if the daughter was told to GET A GRIP!, or -3 if the operator decided to QUIT DUTY AND GO. In the latter case, the -3 "reward" only applies if the operator then decides not to end the Duty and send police instead, otherwise you get -3 for ignoring the scene since the Duty ends without resolving it.
The penalty for ignoring this scene is always -3 points, subject to multipliers from the current difficulty setting. Again, this is automatically applied if the operator decides to actually quit the Duty, since all unresolved scenes will be ignored instantly.
Police[]
|
After-Action Report[]
| Condition | Text |
|---|---|
| Opening Lines spoken | The operator received a call from his daughter. She asked him to pick her up |
| THAT'S THE BEST I CAN DO | The operator decided to send police to pick her up which was not a responsible thing to do |
| QUIT DUTY AND GO | The operator decided to quit his duty early and pick her up himself |
| GET A GRIP! | The operator told her not to behave in a childish way |
