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A Machine Gun is a police officer ranged weapon added in the 112 Operator Facilities DLC. The most expensive weapon in the game, is it also the most effective in combat, combining a very high rate of fire with substantial damage. The high rate of fire makes up for the low Accuracy, making this a great weapon even for unskilled officers. The price-tag, however, makes it a dubious choice for a main weapon, except for officers specifically dedicated to hunting down dangerous criminals.

Description[]

"A faster-firing, large caliber, automatic rifle. The most deadly weapon in the police arsenal."

Overview[]

The Machine Gun is available only in the Facilities DLC. It is typically the last police Ranged Weapon to become unlocked for police officers, well into a career, scenario, or freeplay game. It can only be added to a police gear set, and goes only in the Ranged Weapon slot.

The Machine Gun is a ranged weapon with a 15m range. It can shoot at any target so long as there is a clear line of sight. Otherwise, the officer may move until the target is within line of sight, first. If the officer also has a backup weapon, they will use that weapon alongside their Machine Gun as long as the target is within range of both.

The Machine Gun has a Firing Rate of 3 - the highest among all Ranged Weapons. That means it fires one shot every 3 seconds of real time (on SLOW game-speed). It is 33% faster than a Rifle, and is often the first to fire in any encounter with criminals.

The weapon itself has an Accuracy rating of only 20%. In other words, the chance to hit the target with each attack is equal to one fifth of the officer's own Accuracy skill. For example, an officer with 80% Accuracy only has a 16% chance to hit the target with each attack of the Rifle. The firing rate, however, more than makes up for this; With so many bullets flying about, there's still a high chance that at least one might actually hit. As a result, Machine Guns are almost as useful in the hands of the least skilled officers as they are in the hands of the most skilled.

The Machine Gun has a Damage rating of 0.42, giving it a good chance of injuring the opponent with each hit, instantly taking them out of the fight and requiring them to be treated and transported to hospital. By the third hit, the suspect is guaranteed to be injured. Note that some suspects may surrender first (especially if they are not hardened criminals who are determined to fight), requiring an arrest instead of medical treatment.

Machine Guns cost €17,000 apiece, making them exceptionally expensive, despite the comparatively small advantage they have over Rifles. Nevertheless, the ability to fire first during combat can mean the difference between taking down an opponent and getting taken down by them. The high firing rate also mitigates Accuracy, allowing low-skilled officers to use this weapon very effectively. If money is no object, this is the best Ranged Weapon in the game; otherwise, it should be given only to officers in a SWAT team, whose main job is to engage with groups of dangerous criminals such as during bank robberies and terrorist attacks.

Availability[]

Available only in the 112 Operator Facilities DLC.

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