A manager of an editorial office called 911 to report a death threat letter. Although none are aware at the moment, the letter is laced with poison and will injure a number of people if it is opened.

A police unit capable of transporting criminals is required to remove the letter and rescue forces need to arrive if injuries occur.

On Site

The Incident Panel's On Site page and incident elements tables will have more information. (This page is incomplete, contributions are apperciated)


(To be added)

Call Script

Letter with Poison
1: "911, what's your emergency?"

2: "I'm calling from the Washington Scoffers editorial office. We've received a death threat again."

3: "How did you receive the threat?"

4: "The letter came to our office. Who sends paper letter these days? Usually, we receive death threats by e-mail."

5. "Do you want me to read it?'

6: "{YES} Yes, please."

9:"Its rather short: 'Curiosity is a fatal sin'"

7: {NO} (TBA)
10: "{ADDRESS} What's the address of your office?"

11: [[ADDRESS]]

12: "{SEND POLICE} Okay, I'll have officers attend and look into it."

15: "I don't think that's necessary, but it's your call. I will wait for them with the letter."

13: {NOT IMPORTANT} (Again missing logs, contributions are appreciated)

Call ending


  • Because the poisoned letter is programmed as a criminal:
    • It must be removed by a police vehicle that has seats.
    • The game will somehow claim that it has been handcuffed/taken into custody.
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