A manager of an editorial office called 911 to report a death threat letter. Although none are aware at the moment, the letter is laced with poison and will injure a number of people if it is opened.
A police unit capable of transporting criminals is required to remove the letter and rescue forces need to arrive if injuries occur.
On Site[]
The Incident Panel's On Site page and incident elements tables will have more information. (This page is incomplete, contributions are apperciated)
People
(To be added)
Call Script[]
Letter with Poison |
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1: "911, what's your emergency?"
2: "I'm calling from the Washington Scoffers editorial office. We've received a death threat again." |
3: "How did you receive the threat?"
4: "The letter came to our office. Who sends paper letter these days? Usually, we receive death threats by e-mail." 5. "Do you want me to read it?' |
6: "{YES} Yes, please."
9:"Its rather short: 'Curiosity is a fatal sin'" |
7: {NO} (TBA) |
10: "{ADDRESS} What's the address of your office?"
11: [[ADDRESS]] |
12: "{SEND POLICE} Okay, I'll have officers attend and look into it."
15: "I don't think that's necessary, but it's your call. I will wait for them with the letter." |
13: {NOT IMPORTANT} (Again missing logs, contributions are appreciated) |
Call ending[]
Trivia[]
- Because the poisoned letter is programmed as a criminal:
- It must be removed by a police vehicle that has seats.
- The game will somehow claim that it has been handcuffed/taken into custody.