911/112 Operator Wiki
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Not to be confused with Home Invade, a generic call incident from 911 Operator.

Home Invasion is a Reported Incident in 112 Operator. It requires police and medical response, and is one of the more dangerous incidents that can spawn once the initial grace period is over (Duty 4+ on Campaign mode). It has only one incident site.

The incident involves up to four armed criminals besieging a house. They are somewhat likely to fight the police, and are armed with either Handguns or Baseball Bats.

Additionally, there is an injured person on site (not bleeding) who requires treatment and transport to hospital. He is blocked behind the criminals.

There is a chance for a witness to also be present, blocked behind the criminals. She must be questioned.

Conditions to Spawn[]

The Home Invasion incident can only spawn once level 2 calls have been unlocked. In Campaign mode, this happens on Duty #4.

This incident tends to spawn in Slums or Residential districts. It has a reduced chance of spawning anywhere else. It is also three times more likely to spawn during the night.

This incident can only spawn inside a building. Note that while rare, some buildings do spawn inside parks and out in the wilderness.

This incident may spawn near a poorly-managed Violent Protest, but it not very likely.

With the Pandemic Outbreak DLC, this incident is very likely to spawn during the fourth Duty of the outbreak.

With The Last Duty DLC, this incident is extremely likely to spawn during the criminal phase.

Resolution[]

The Home Invasion incident must be reached within 600 seconds of real time (on SLOW game speed) or it will automatically fail.

The highest reputation reward possible for resolving this incident is +6. It may differ depending on whether certain randomized elements have been added to the scene.

The maximum possible penalty for ignoring this incident is -6, depending on which randomized elements have been added to the scene, and multipliers from the current difficulty setting.

112 IncidentIcon PM Armed Scene Elements[]

This incident contains one scene with combined police and medical elements.

Description[]

The scene takes place inside a house. There will be 1-4 criminals inside, armed with pistols and/or baseball bats. They have a fair chance of starting a fight as soon as police arrive.

Inside the house is the owner, who is injured but not bleeding. After the criminals are arrested, medics can treat him and take him to a hospital.

The owner's wife may be present, and if so, she is also blocked behind the criminals. She must be questioned by police.

Police[]

112 Element UnknownFace Burglar (#1)
Criminal Arrest Fight
Chance to appear 100%
Arrest chance 100%
Chance to fight 50%
Weapon Handgun 50%
Baseball Bat 50%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace Burglar (#2)
Criminal Arrest Fight
Chance to appear 80%
Arrest chance 100%
Chance to fight 50%
Weapon Handgun 50%
Baseball Bat 50%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace Burglar (#3)
Criminal Arrest Fight
Chance to appear 50%
Arrest chance 100%
Chance to fight 50%
Weapon Handgun 50%
Baseball Bat 50%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace Burglar (#4)
Criminal Arrest Fight
Chance to appear 30%
Arrest chance 100%
Chance to fight 50%
Weapon Handgun 50%
Baseball Bat 50%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace The owner's wife
Witness Question Initially blocked
Chance to appear 70%
Questioning 100 Work Seconds
Blocked by... All Burglars present
Reputation reward +1
Ignore penalty -1
Appearance Always female

Medical[]

112 Element UnknownFace Owner of the house
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 100%
Starting Hit Points 90
Bleeding No
Hospital required Yes
Blocked by... All Burglars present
Reputation reward +1
Ignore penalty -1
Appearance Always male
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