911/112 Operator Wiki

"My dad...like all firefighters... he risks his life everyday!... i think I can do it once too."

Fire in the Building is a Call Incident in 112 Operator. This call will not trigger on its own; it will only be triggered by the Revenge event - the main story-line of the Campaign mode. This call includes only one scene, which requires massive firefighter and medical response (though police can also assist). The call dialogue is completely predictable (no randomized responses from the caller).

The incident involves Michael Miller, the son of a local firefighter, calling 112 to report that he has smelled a gas leak in his apartment building. After the operator gives him instructions on what to do, the young man decides to go into the building to get his sister out and warn the other tenants. The building explodes and many people are killed. Firefighters must put out the resulting fire and clear away the rubble, while medics tend to the injured and pull bodies out of the rubble.

For the best solution to this call, see this guide.

Opening Lines[]

Speaker Line
112 Logo Small Operator 112, what's your emergency?
112 Element UnknownFace Caller I'm Michael Miller. I need firefighters at <address>!
112 Logo Small Operator What happened?
112 Element UnknownFace Caller There is a gas leak! I was coming back home and I smelled gas. Sir, it's a huge block of flats, hundreds of people live here!

Trigger Conditions[]

The Fire in the Building incident is a scripted incident; it cannot spawn unless specifically triggered by an Event.

This incident is only triggered by the Revenge event - the main story-line of the 112 Operator Campaign. On Duty #2 of a campaign, the event spawns up to two random Call Incidents, then Fire in the Building, followed by Fire Spotted (always nearby), and finally another randomly-selected Call Incident.

Neither the Revenge event nor the Fire in the Building incident occur in any game mode other than Campaign.

Structure[]

The Fire in the Building incident is a Call Incident, which begins with a phone conversation with a citizen. The call is completely predictable: it contains no randomized responses from the caller, and the outcome depends entirely on choices made by the operator; the same choices will always lead to the same results.

This incident contains only a single scene. The location of this scene is always revealed as soon as the caller finishes speaking his opening line.

None of the dialog options selected during the conversation have any effect on the nature or difficulty of the incident scene; However there is one dialog option that negatively affects the Reputation reward for resolving the scene, and the penalty for ignoring it. Other than that, the call will be identical every time it is played.

Call Summary[]

A young man identifying himself as Michael Miller calls 112, asking for firefighters to be sent to the large apartment building where he lives. He describes a strong smell of gas, wafting down from the upper floors. Miller says that his father is a firefighter, so he knows what he's talking about.

The operator replies that he will send firefighters immediately. However, Miller then says he's going to go upstairs to get his sister and warn the other neighbors. The operator strongly instructs him to stay away from the building to prevent accidentally igniting the gas. He tries to get Miller to turn on the fire alarm, but it appears to be broken. Miller, citing his father as an example of bravery, feels like he needs to be the hero and save all the people in the building; he resists all of the warnings and heads inside.

As Miller begins pounding on the doors to get his neighbors out, the building explodes. 9 people are killed instantly, including Miller and his sister. Another two are severely injured, with one getting trapped under the rubble in the collapse. A gas fire breaks out, as well.

Negative Endings[]

The operator could agree that Miller needs to go upstairs and warn his neighbors. The building explodes anyway, but this choice causes a hefty drop in Reputation points for this incident.

112 IncidentIcon PMF Dead112 IncidentIcon Call Gas Explosion Scene[]

The Fire in the Building incident contains only a single scene, which is hidden at first. This scene appears on the map automatically, once the caller has finished speaking his opening line.

This scene always spawns on a building. Note that some maps have buildings inside parks or other areas that aren't easily accessible by road.

The chosen building is saved in memory so that the Fire Spotted incident, which always happens next, can spawn in its vicinity.

The scene always contains 2 firefighter elements, 2 medical elements, and a total of 9 dead bodies (which can be handled by either medics or police).

Description[]

This scene takes place at the ruined building. A gas fire has broken out. There is a total of 9 dead bodies, including the caller and his sister. There are two additional injured people who are still alive, though one of them is trapped under the rubble.

The fire requires exactly 700 Work Seconds to resolve. Unlike most fires in the game, it is not growing in size. This is still quite a bit of work for any fire crew.

The rubble is a technical element requiring 1,500 Work Seconds to resolve. This is a massive job even for a dedicated technical crew, and with a fire also raging inside, it's highly recommended to send at least 2 fire crews to the scene, preferably with good equipment or experience. If you can spare more units, send them too.

The two injured persons are in bad shape, and require both a lot of treatment from medics as well as transport to hospital. Fortunately, neither is in danger of dying on the scene; but one of them is trapped underneath the rubble, which means that his treatment cannot start until the rubble is cleared away. This is one more reason why lots of firefighters should be sent to the scene, to get that out of the way as soon as possible.

Finally, there is a total of 9 dead bodies on the scene. They can be processed by medics or police. Since medics will be busy handling the injured, it's often better to send a police unit to handle this task. Each body is trivial to process, but with 9 of them present, the whole job could take a while.

Resolution[]

This scene must be reached within 1,500 real-time seconds (on SLOW game speed) from the moment it appeared on the map, or it will automatically fail. This is quite a long time window - equal to more than half a Duty - giving you time to get all other incidents under control before you mobilize a large force to deal with it.

The default Reputation reward for resolving this scene is +10. However, if the dialog option OK, GO UP is selected, the reward drops to 0 - you will gain nothing from resolving the scene.

The penalty for ignoring this scene is -10, and can even drop to -40 if OK, GO UP is selected; but there is no way to actively ignore this scene, so the penalty only applies if you completely miss the time-out window and the scene fails automatically.

Firefighters[]

112 Element Fire Fire
Fire Extinguish fire
Chance to appear 100%
Fire work 700 seconds
112 Element Rubble Rubble
Technical Tech work
Chance to appear 100%
Tech work 1,500 sec.

Medical[]

112 Element UnknownFace Inhabitant (#1)
Heavily injured Treat Hospitalize Initially blocked
Chance to appear 100%
Starting Hit Points 60
Bleeding No
Hospital required Yes
Blocked by... 112 Element Rubble Rubble
Appearance Always adult male
112 Element UnknownFace Inhabitant (#2)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 10
Bleeding No
Hospital required Yes
Appearance Always adult male

Police / Medical[]

112 Element UnknownFace Caller
Dead Process
Chance to appear 100%
Appearance Always male child named "Michael Miller"
112 Element UnknownFace Inhabitant (#3)
Dead Process
Chance to appear 100%
Appearance Always female child named "Anna Miller"
112 Element UnknownFace Inhabitant (#4)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#5)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#6)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#7)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#8)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#9)
Dead Process
Chance to appear 100%
Appearance Any adult
112 Element UnknownFace Inhabitant (#10)
Dead Process
Chance to appear 100%
Appearance Any adult

After-Action Report[]

Condition Text
WHAT HAPPENED? Caller reported that he smelled gas in his block of flats
LEAVE THE BUILDING Operator requested that caller should leave the building. The Caller refused because his sister and other people were still in the building, unaware of danger
TOO DANGEROUS Gas in the buliding exploded. The source of ignition was probably an automatic light on staircase or the caller's mobile phone

Trivia[]

The recorded voice-over for Michael Miller (in the English dub, at least) is that of a young man or older teenager. However, the script for the incident site makes him and his sister young children.

Strangely, this is one of the only call scripts which does not describe the caller's intended age.