Fire Evacuation is a Reported Incident in 112 Operator. This incident can only occur as a result of a Major Fire, which could spawn this event as it spreads closer to buildings. It may not occur under any other circumstances.
The incident involves evacuating people from an area that is being threatened by a spreading wildfire. This can only be performed by police, and may randomly require anywhere between minimal and substantial policework to resolve. Policework benefit from neither skills nor equipment.
This incident does not reward any Reputation points for completion - but will deduct many points if ignored or allowed to time out.
Conditions to Spawn[]
The Fire Evacuation incident cannot normally spawn under any circumstances. The only thing that can cause this incident to occur is a Major Fire.
The mechanism which causes a Major Fire to spawn this incident is not entirely clear. It appears to spawn this incident in its vicinity as it gets closer to buildings - since the incident may only spawn on a building. The rate at which this incident spawns is also unclear, and appears to be tied to the rate at which the fire is spreading, and where it is spreading to.
Resolution[]
The Fire Evacuation incident must be reached within 450 seconds of real time (on SLOW game speed) or it will automatically fail. This is enough to make the incident "urgent".
This is one of very few incidents which do not award any Reputation points for completion. The only reason to complete it is to avoid the -4 penalty for ignoring it (or allowing it to time out), which is quite substantial. This penalty is also subject to multipliers from the current difficulty setting.
Scene Elements[]
The Fire Evacuation incident contains one scene with anywhere between 1 and 4 separate police elements.
Description[]
The scene takes place in the open, with anywhere between 1 and 4 Policework elements representing the evacuation efforts.
Each policework element that could spawn on the scene requires a random amount of Policework seconds to resolve. In the best case scenario, only one policework element will spawn, requiring only a few dozen seconds of work - a trivial amount.
In the worst case scenario however, all four elements will spawn together, requiring up to 350 Policework seconds. This latter case could take a very long time to resolve. Fortunately, each Policework element can be resolved by up to 4 police officers simultaneously, so it is best to send plenty of police units to such an incident site.
Note that Policework is performed faster by experienced officers, but does not benefit from any equipment; the best way to speed it up is to send more police officers.
Police[]
After Action Report[]
| Condition | Text |
|---|---|
| All scene elements resolved | The people were successfully evacuated by the police. |
