Falling Icicle Danger is a Reported Incident that is only added in the 112 Operator Facilities DLC. This incident may only spawn during Snowy weather, when it is uncommon; it cannot spawn otherwise. The incident requires only firefighter response by default, but may require urgent medical response if it takes too long to resolve. It has only one incident site. This incident may only spawn once level-2 incidents have been unlocked (in Campaign mode, that happens on Duty #4).
The incident involves sharp icicles dangling precariously from a roof. Firefighters must rush to the site to remove them, before they can fall and injure someone. If it takes the firefighters too long, the icicles will fall and injure someone very badly, requiring medics to urgently rush to the scene before the person bleeds to death, provide treatment, and evacuate them to hospital.
Conditions to Spawn[]
The Falling Icicle Danger incident requires the Facilities DLC to be installed and active. Even then, this incident may only spawn during Snowy weather; it cannot spawn under any other conditions. When it is snowing, this incident is uncommon.
This incident may only begin to spawn once Stage-2 incidents have been unlocked. In Campaign mode, this happens on Duty #4.
This incident has a an equal chance of spawning in any type of district.
Resolution[]
The Falling Icicle Danger incident must be reached within 1,200 seconds of real time (on SLOW game speed) or it will automatically fail. This is a very long response time, but it is deceptive: After only 700 seconds, a bleeding person is added to the scene, and they may die if not treated very quickly - significantly reducing your score for this incident.
The highest reputation reward possible for resolving this incident is +1. However, if a person was injured on the scene, this is reduced to 0. If that person is allowed to die, the reward drops to -5.
The maximum possible penalty for ignoring this incident is -9, which happens if a person was injured on the scene, and then died before ignoring the incident. Ignoring the incident before the person dies gives a penalty of only -4. All of this is also subject to multipliers from the current difficulty setting.
Scene Elements[]
This incident contains one scene with a single firefighter element. However, there is a hidden timer on the scene that will add an urgent medical element if the incident takes too long to resolve. Keep a medical unit on stand-by.
Description[]
The scene takes place in an open space. By default, the only element on the scene is the icicles - a technical element - which take between 300 and 600 Work Seconds to resolve. This is a moderate job, best handled by a well-equipped or well-trained crew.
Additionally, the scene has a hidden timer element that starts ticking as soon as the scene appears on the map. It starts at 700, and ticks down once with every real-time second that passes (on SLOW game speed). When this timer expires, it adds a medical element to the scene: a man injured by a falling icicle. This also makes it impossible to win any Reputation points from resolving the incident.
The injured man starts at 50 Hit Points, and loses anywhere between -0.07 to -0.13 each second. If they reach 0 Hit Points, they die - turning your reward for resolving this scene into a severe penalty. Medical units must rush to the scene and provide substantial treatment to the victim before they die to avert this penalty, then transport the patient to a hospital.
Naturally, it is best not to let the timer expire, as it needlessly complicates everything. If you send a well-equipped technical unit to the scene to take care of the icicles as soon as possible, there should be no need to send medics; but do keep the medics ready just in case.
Firefighters[]
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Hidden Elements[]
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After Action Report[]
| Condition | Text |
|---|---|
| Hidden Timer element expired | The icicles were not removed in time and fell on a passerby. |


