Fainting is a Reported Incident in 112 Operator. This incident may only spawn in the vicinity of a Demonstration, and becomes more common proportionally to the Demonstration's violence level. It features one scene that requires only medical response.
The incident involves a person who's become overwhelmed by the pressure and heat of the crowd at the protest, and has passed out. The victim is not badly hurt, but may need transportation to hospital.
Conditions to Spawn[]
The Fainting incident can only spawn near a Demonstration that does not have a sufficient number of units supervising it. The more violent the Demonstration, the more likely this incident is to spawn, relative to all other incidents that could spawn instead.
This incident will never spawn under any other circumstance whatsoever.
Resolution[]
The Head Injury incident must be reached within 500 seconds of real time (on SLOW game speed) or it will automatically fail. This makes the incident "urgent". Fortunately, the nearest medical unit available will usually be able to resolve it very quickly. Note, however, that passenger space for one patient may be required.
The reputation reward for resolving this incident is +2.
The penalty for ignoring this incident is -2, and is subject to multipliers from the current difficulty setting.
Scene Elements[]
This incident contains one scene with only a single medical element.
Description[]
The scene takes place in the open, and contains only the victim, who is lying on the ground.
The victim always requires basic to moderate medical treatment, but only require hospitalization in 30% of cases. In the other 70% of cases, treatment on site is sufficient.
Medical[]
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