A Custody is a facility in 112 Operator provided by the Facilities DLC. It can be placed on the map for €55,000, creating a new drop-off point for arrested suspects. It functions identically to a police station, with the exception that it can be sold for half its purchase price.
Placing and Removing[]
With the Facilities DLC installed, a Custody can be placed by accessing the Facilities tab between duties, clicking the Custody entry in the list, and then selecting a position on the map. You must have €55,000 available. There is no limit to the number of Custodies you may place down on a map, or in a given district.
A Custody may be placed anywhere on dry land, including on roads, buildings, parks, or even wilderness - anything except water. You may place Custodies outside your unlocked districts, if you wish. The money is spent only once the Custody is placed; you may cancel the purchase before then without any penalty.
A placed Custody may be sold for €27,500 (half the purchase price) by switching to Facilities mode and clicking the small "$" button next to the Custody's icon.
Passenger Drop-Off[]
A Custody functions exactly the same as the police stations that are already part of the map, being a drop-off point for prisoners carried by police vehicles. Vehicles cannot distinguish between police stations and manually-placed Custodies.
When a police vehicle carrying arrested criminals leaves an incident site, it will automatically look for the nearest police station or Custody, drive to it, and drop the prisoners off. The same thing occurs when pressing the vehicle's to "go to base" button. You may also tell the vehicle to go to a specific Custody to drop off passengers, same as any police station.
As with police stations, there is no limit to the number of prisoners that can be dropped off at any one Custody.
Placement Tips[]
The four drop-off facilities in the game, including the Custody, should be placed very carefully since they cannot be moved after placement (except for selling one off at half price, and buying a new one at full price - a substantial expense).
Custodies should be placed in areas that are far from any existing police station, allowing prisoners picked up in the vicinity to be dropped off quickly without having to drive all the way back to an existing station. This includes urban areas that just happen to be lacking police stations by default, but also smaller villages in remote areas where crime might still occur. Large parks or wilderness rarely require Custodies of their own, since incidents generally do not occur very often inside parks.
Note that, as more districts become unlocked, distances on the map shrink; a Custody that was placed in a "remote" area early on in a campaign might turn out to be very close to another police station by the time the entire map is unlocked. Remember this, and make sure to sell such Custodies back if this happens.
Care should also be taken to determine the exact placement of a Custody. It is often best to zoom in as far as possible, and place the Custody close to a large, main street that can be reached easily from multiple directions. Placing a custody away from the main street may require arriving units to go "off-road" as they reach the location, slowing them down substantially. Also, make sure to avoid two-lane highways, as vehicles approaching on the wrong side of the highway may have to drive some extra distance to make a u-turn. The best place to put a drop-off facility is right on top of a main, wide street where cars can make an instant u-turn. Roundabouts and intersections are also generally good.
Description[]
"A small detention facility for the temporary detention of suspects. Police units can transport captured criminals here."
Availability[]
Available only in the 112 Operator Facilities DLC.