Crashed Plane is a Reported Incident in 112 Operator. This incident occurs as part of the Emergency Landing event, if the player has failed to resolve the Emergency Landing incident that precedes the landing. It requires massive medical and firefighter response (police can assist as well), and has only one incident site. This is one of the most complicated and difficult incidents in the game.
The incident involves the aftermath of the crash itself:
- A total of 6 passengers are bleeding to death and must be quickly treated by medics before they expire. 6 other passengers are also bleeding, but are in less critical condition. All injured passengers must be evacuated to hospital.
- 3 passengers are already dead. They must be processed by police or medics.
- All other passengers and crew must be checked for injuries and given basic aid.
- The plane's wing is still on fire, and it is spreading fast due to the jet fuel. A lot of firefighters are required to put it out.
- The runway and nearby buildings must be evacuated by firefighters.
Resolving this incident successfully without anyone dying is an extreme challenge, even if units were already waiting nearby in anticipation of the crash.
Conditions to Spawn[]
The Crashed Plane incident cannot spawn at all during normal play; it will only ever spawn as part of the Emergency Landing event.
In the Emergency Landing event, units must resolve an incident (also called Emergency Landing) at the airport before the plane lands, in which they prepare the airport for the landing. If units fail to resolve that incident in time, the plane will crash at the airport, spawning four distinct incidents in its vicinity. The Crashed Plane incident is chief among these, spawning right at the crash point.
If the Emergency Landing incident is resolved in time, the game will spawn the Injured Passengers incident at the crash site instead, which is significantly easier to resolve.
Resolution[]
The Crashed Plane incident must be reached within 1,500 seconds of real time (on SLOW game speed) or it will automatically fail. This is plenty of time, equal to more than half a duty; however there are people dying on the scene, so it's important to get to it as soon as possible.
The reputation reward for resolving this incident is +5. However, if anyone is allowed to die, this will drop by -5 points per death.
The maximum possible penalty for ignoring this incident is -65, which would happen if all injured passengers on the scene are allowed to die before the incident is ignored. If no one dies, the penalty is only -5. In both cases, this is subject to multipliers from the current difficulty setting.
Scene Elements[]
The Crashed Plane incident contains one scene with 12 injuries, 3 dead bodies, 1 medical work element, 1 tech element, and 1 massive fire element. This is one of the largest and most complicated scenes of any incident in the game.
Description[]
The scene takes place in the open, after all passengers had already debarked from the plane. Medics, firefighters and police each have multiple tasks to resolve.
If they are sent to the scene at all, Police have the "easiest" job: processing the bodies of 3 passengers who died in the crash. This will reduce the strain on medics, who are busy doing other things. Note that if the medics can't get to everyone in time, more dead bodies will be created for police to process. Technically, medics can process the bodies themselves once they're done with all the other injuries.
The medics' main job is to get to the worst of the injuries. There are two general groups of injured passengers: 5 "normal" bleeding passengers, and 7 who are on the verge of death, including the pilot.
The passengers on the verge of death begin at 40-90 Hit Points when the scene first spawns on the map. They immediately start bleeding at a rate between -0.1 and -0.3 per real-time second (on SLOW game speed). In the worst case scenario, this gives you about 130 real-time seconds before someone dies - a very short window of opportunity. As such, it's important to send as many medics as possible to the scene, to get as many of the critical injuries under control before they can die and affect your score.
The less-urgent passengers are only lightly injured (70-90 Hit Points) when the scene first spawned on the map; but each of them is losing health at a rate between 0 and -0.1 Hit Points per second of real-time (on SLOW game speed). In the very worst case scenario, this gives you 700 seconds to treat them before someone dies - much longer than the critical injuries.
Assuming no one dies, you will need to transport a total of 12 passengers and crew to the hospital. Even the largest medical vehicle, the Transport Ambulance, can do this in no fewer than 4 trips. This is just one more reason to have many medical vehicles on site that can transport wounded people.
Additionally, there is a General Medical Work element on the scene representing a quick medical check of all other passengers and crew. This element takes 600 Work Seconds to resolve, and general medical work does not benefit from skills nor equipment, so it could take some time.
As for firefighters, their primary task is to put out a massive fire that's raging on the plane's wing, burning jet fuel and growing at a very fast pace. When the scene first spawns, the fire requires "only" 400 Work Seconds to put out; but with every real-time second that passes (on SLOW game speed), this fire grows by +5. That is the fastest rate of growth for any fire in the game. You'll need a group of experienced firefighters just to get this fire under control. Additionally, if the crash happens to take place away from a fire hydrant, fire vehicles are going to be rapidly running out of water. Make sure to bring vehicles with plenty of water.
Firefighters also need to take care of a much less urgent task: Evacuating the airport. This is a very large technical job requiring 1,000 Work Seconds to resolve. Fortunately, this element is not exacerbating over time, but will still require plenty of effort.
Medical[]
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Firefighters[]
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