Carbon Monoxide Poisoning is a Reported Incident in 112 Operator. It requires firefighter and medical response, and has only one incident site. It can only occur once stage 2 of the game unlocks (in Campaign mode, this happens on Duty #4).
The incident involves the release of a large amount of carbon monoxide from an unknown source in a closed space, which has affected up to four people at the site. Firefighters must find the source and stop the leak before medics can treat the injured and take them to hospital. The scene must also be cleaned of any remaining gas.
Conditions to Spawn[]
The Carbon Monoxide Poisoning incident can only spawn once level 2 calls have been unlocked. In Campaign mode, this happens on Duty #4. Even then, it is not very common.
This incident is very likely to spawn in Slum districts. It is much rarer in Business districts and Parks. When it does spawn, it will always spawn in a building. It is 50% more common during the night.
Cold weather more than doubles the chance of this incident occurring, and snow (coupled with cold by default) quadruples it. Conversely, hot weather disables this incident completely.
Resolution[]
The Carbon Monoxide Poisoning incident must be reached within 550 seconds of real time (on SLOW game speed) or it will automatically fail. This is enough to give the incident an "Urgent" tag, though the time limit isn't really that urgent. Note that once units reach the incident, there is no real rush anymore.
The highest reputation reward possible for resolving this incident is +7.
The maximum possible penalty for ignoring this incident is -7, depending on multipliers from the current difficulty setting.
Scene Elements[]
This incident contains one scene with combined firefighter and medical elements.
Description[]
The scene takes place at a building, with all of the elements inside.
Before anything else can be done, firefighters much resolve the source of the leak - a tech element with 300 seconds of work. Once this is done, Firefighters can proceed to clear the area of gas, which is another element requiring 300 seconds of work.
Only once the source of the leak has been resolved can the medics move in and begin to treat the injured. There is always at least one injured person on the scene, but there could be up to 4 in total. They are all injured, and most of them would require transport to hospital, but none are bleeding.
Ignore Penalty[]
Each of the injured persons on the scene reduces the penalty for ignoring this incident by a given amount, if they are treated and/or removed to hospital (as necessary). If you're not afraid of a small reputation penalty, you may ignore the scene prematurely to free up your units for some other task.
Poisoned Person #1, #2 and #3 (if present) each reduce the penalty by 2 points. Poisoned Person #4 (if present) only requires treatment, and reduces penalty by another 1 point.
If all four Poisoned Persons are present, treating them all and removing the necessary injured to hospital allows you to ignore the remaining tech element without losing any points; but you will not receive any reputation reward. Do this only if you desperately need your firefighters elsewhere.
Firefighters[]
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Medical[]
After Action Report[]
Condition | Text |
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Securing area resolved | The firefighters made sure the carbon monoxide source is no longer a threat. |