911/112 Operator Wiki

"Okay, okay! There's no bomb! I just wanted the class to be canceled! Sorry!"

Bomb Threat is a Call Incident in 112 Operator. With a Call Level of 0, it is allowed to trigger on any Duty that allows random Call Incidents, including the very first Duty. It may also be triggered on the very first Duty by the Tutorial event. This call only spawns a single incident site, requiring only police response (but taking a long time to resolve). The call dialogue is completely predictable (no randomized responses from the caller).

The incident involves a student at a local school, who calls in a bomb threat. Police units are sent to the site, evacuate the entire school, and find no bomb. The student who placed the call is arrested for making a false bomb threat.

For the best solution to this call, see this guide.

Opening Lines[]

Speaker Line
Operator 112, what's your emergency?
Caller Uh, hello. There's a bomb at the school at <address>!

Trigger Conditions[]

The Bomb Threat incident has a Call Level of 0. This means that the call may randomly happen on any Duty - including the very first one - if the game decides to trigger a random Call Incident on that Duty.

This call also has a random chance to be picked (out of four different options) to be the very first call in a Campaign game, as part of the Tutorial event.

Once this call is triggered, it will not be triggered again for the remainder of the game - except in Freeplay mode if "Repeated Calls" have been enabled.

Structure[]

The Bomb Threat incident is a Call Incident, which begins with a phone conversation with a citizen. The call is completely predictable: it contains no randomized responses from the caller, and the outcome depends entirely on choices made by the operator; the same choices will always lead to the same results.

This incident contains only a single scene, which becomes visible on the map as soon as the caller finished speaking their opening line.

The scene will be much faster to resolve if the caller is pressed into confessing the hoax; in which case police won't bother searching for a bomb, but still have to evacuate the school. Other than this, no dialog choices alter the reward given for resolving this scene.

Call Summary[]

The Bomb Threat incident begins with a young man calling 112 to report a bomb in the teachers' lounge at his school. He claims to have heard the older students talking about it, and urges the operator to send police to evacuate the school.

The operator quickly becomes suspicious, and eventually confronts the student, saying that the bomb isn't real. The student confesses to have made it all up, because he wanted class to be canceled. Police evacuate the school, just to be on the safe side, and then arrest the student for perpetrating a dangerous and expensive hoax.

Negative Choices[]

The only "negative" option is to take the student at his word and promise to send the police. This means that police officers will need to carry out a protracted search of the entire school - which takes a very long time to complete - before discovering that the bomb threat was fake.

However, this option does not cost any Reputation points; it merely takes much more time to resolve the scene.

Bomb Threat Scene[]

The Bomb Threat incident contains only a single scene, which is hidden at first - but appears almost immediately, once the caller finishes speaking his opening line.

This scene always spawns on a school. The location of all schools is derived from real-world map data.

The scene contains either two or three police elements, depending on whether the operator believed the caller or not.

Description[]

This scene takes place at a school. By default, police must complete an evacuation of the school, and arrest the student who placed the call. Additionally, if the operator did not doubt the bomb threat, police will have to search the entire school.

The evacuation is a general policework element that requires 500 Work Seconds to resolve. Note that the rate of policework does not benefit from officer equipment - which means this will take quite a bit of time to accomplish.

The search element only appears if the caller was taken at his word. This is another general policework element, which requires a whole 800 Work Seconds to resolve. This is a serious time-sink, which is why it's so important to doubt the caller; otherwise it will waste a lot of police effort.

The caller himself must be arrested by police and taken to prison. He will not resist arrest. If the search element is present, it must be completed before the student is arrested; otherwise he can be arrested while other officers evacuate the school.

Resolution[]

There is no time limit to reach this scene.

The Reputation Reward for resolving this scene is +2.

The penalty for ignoring this scene is -3, subject to multipliers from the current difficulty setting. It is reduced to only -1 if the student is persuaded to confess his real intentions.

Police[]

School evacuation
General policework Policework
Chance to appear 100%
Policework 500 Work Seconds
Searching for the bomb
General policework Policework
Conditions to appear Caller not convinced to confess
Policework 800 Work Seconds
Caller
Suspect Arrest Initially blocked
Chance to appear 100%
Arrest chance 100%
Chance to fight 0%
Blocked by... Searching the school (if present)
Appearance Always male teenager

After-Action Report[]

Condition Text
Opening Lines spoken A teenager called 112 to falsely inform about a bomb in their school
I DON'T BELIEVE YOU The operator confronted the caller and made sure that the bomb threat wasn't real, saving time and resources
I'LL SEND THE POLICE The operator sent a squad to the school to evacuate the students and search the building. There was no bomb
Incident ignored without resolving the Caller element. The police did not question or arrest the caller, who made a fake call.