Blocked Lifeboat is an Incident in the 112 Operator Water Operations DLC that is part of the Sinking Cruise Ship event, and can only spawn as part of that event. This incident always occurs when the sinking ship is a small or large cruise ship (not a ferry), and will only ever occur under that specific circumstance.
This incident may only occur on water, and reached only by water or airborne vehicles. Technically speaking, it requires both firefighter and massive medical response, but can be solved with just the firefighters. It has only one incident site.
The incident involves between 8 and 12 people who are unable to evacuate the sinking ship due to a malfunctioning life boat. The ship is slowly sinking, putting their lives in serious danger. While it is possible to have medics treat and evacuate all of the people before they drown, a far simpler solution is for technical crews to quickly fix the lifeboat mechanism so the people can disembark on their own.
Conditions to Spawn[]
The Blocked Lifeboat incident requires the Water Operations DLC to be installed and active. The incident will not happen during normal play, until such time that the Sinking Cruise Ship event happens - if it happens at all.
If (and only if) the ship in question is reported as a cruise ship, this incident will always spawn in its vicinity as it sinks. If it is a large cruise ship, two separate instances of this incident will spawn, with a potentially different number of elements in each.
This incident will never spawn if the sinking ship is a ferry.
Resolution[]
The Blocked Lifeboat incident must be reached within 600 seconds of real time (on SLOW game speed) or it will automatically fail. However, there is a hidden timer that will cause people to start drowning after only 400 seconds, and in the worst case scenario people will start dying after only 700 seconds - causing a massive penalty.
The reputation reward for resolving this incident is +6, as long as no one on board the ship dies. This is regardless of how many randomized elements have been added to the scene.
The maximum possible penalty for ignoring this incident is -6, as long as the incident is ignored before anyone dies. This is regardless of randomized elements, and subjected to multipliers from the current difficulty setting.
Each person allowed to die on the scene reduces both the reward and the penalty by -5 each. With up to 12 people aboard, the penalty for allowing them all to die is quite massive.
Scene Elements[]
This incident contains one scene with one firefighter element and between 8 and 12 medical elements. There is also a hidden timer element, which is constantly ticking down.
Description[]
The scene takes place in open water, next to the sinking ship with its stuck lifeboat. There are between 8 and 12 injured people on board the ship, waiting for the boat (a tech element) to be fixed. Additionally, the sinking of the ship itself is a hidden Timer element, which ticks down from the moment the incident spawns on the map, creating a complex interaction between these elements.
The people on the boat are all mildly injured, requiring some medical assistance followed by transportation to harbor hospital. 8 people are always present, and each additional person has a 30% chance of appearing, independently of the others. The chance of encountering a ship with all 12 on board is not very low, at almost 1 in 125 cases.
As soon as the scene appears on the map, a timer begins to tick down from 400, at a rate of 1 tick per 1 second of real-time (on SLOW game speed). This is equivalent to 2 hours on the in-game clock. Once the timer expires, the people on the ship begin to "bleed" at a rate of between -0.1 and -0.2 hit points per second. In the very worst case scenario, this gives you another 300 seconds before people actually start to die. This gives the scene a strong urgency, as deaths will severely impact your score whether you resolve the scene or ignore it.
Fortunately, the medical elements and the timer are really just dressing. While it is possible to save all of the people on the boat with medical vehicles (each person treated will not die even if the timer runs out), it is much easier to simply resolve the final element: fixing the lifeboat.
The lifeboat is a technical element that requires 800 Work Seconds to resolve. Even a small team of rookie firefighters with no special equipment should be able to resolve it before people start to die, as long as they reach the scene quickly enough. A large and/or well-equipped crew would be able to do so very quickly.
Once the lifeboat is fixed, the entire scene is resolved, regardless of anything else. So long as no one has died, you will instantly receive the +6 reward.
Therefore, if firefighters are available and close-by, they are all that's needed to resolve this incident. If they aren't available, or are too far away, only multiple medical units will be able to save all of the people before they start to die off.
Firefighters[]
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Medical[]
Hidden Elements[]
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