911/112 Operator Wiki
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Attacked Policeman is a Scripted Call Incident featured in 911 Operator. This call has a single storyline in which a rookie police officer is attacked and beaten by protesters at the Boston Protests.

This Scripted Call can only occur during the protests in Boston. It will usually occur at the very end of Duty 1 - precipitating the protests turning into riots at the start of Duty 2 - or it'll be the first call on Duty 2.

Opening Lines[]

Speaker Line
Caller INCOMING TRANSMISSION . . . PANIC BUTTON ACTIVATED. . . This is Bravo 454. To all units! I need support at <address>. My partner is down! We were attacked by four aggressive individuals. They threw a brick at my partner! He was hit straight in the head!

Reputation[]

Dialog Choice Resolve Call Reputation
(ANSWER CALL) +10
Maximum possible: 10

Plot[]

This call has only a single storyline and a single ending. In fact, nothing you can say during the conversation makes any difference.

Summary[]

A rookie police officer makes an emergency dispatch call from one of the Danny Rond protests in Boston. He reports that he and his partner had been attacked by four protesters. They threw a brick at the partner's head, knocking him out.

The operator attempts to talk to the officer, but receives no response. Instead, the officer's panic button has been activated. All that can be heard on the radio is the sound of the protesters getting increasingly riled up.

The operator dispatches units to the scene, where they find both officers seriously hurt. They are surrounded by four aggressive black people, all armed with various weapons, including guns taken from the officers. Police overpower the protesters; several are taken to hospital, others are arrested. The injured officers are evacuated as well.

The Boston protests quickly escalate into full-blown riots.

On Site[]

Icon Incident PM ATTACKED POLICEMAN
Element Name Actions Notes
Face UnknownPolice HeavyInjured Injured policeman (1) Icon HeavyInjury Larger Hit Points 55 Always white male.
Always wearing police hat.
Blocked by Face UnknownSuspect Attacker (1). *
Blocked by Face UnknownSuspect Attacker (2). *
Blocked by Face UnknownSuspect Attacker (3). *
Blocked by Face UnknownSuspect Attacker (4). *
Icon Bleeding Bleeding -0.7/sec
Face UnknownPolice HeavyInjured Injured policeman (2) Icon HeavyInjury Larger Hit Points 45 Always white male.
Always wearing police hat.
Blocked by Face UnknownSuspect Attacker (1). *
Blocked by Face UnknownSuspect Attacker (2). *
Blocked by Face UnknownSuspect Attacker (3). *
Blocked by Face UnknownSuspect Attacker (4). *
Icon Bleeding Bleeding -0.4/sec
Face UnknownSuspect Equipment Pistol Attacker (1) Icon Interrogate Interrogate Always black.
Icon FightChance Fight Risk 70%
Face UnknownSuspect Equipment Knife Attacker (2) Icon Interrogate Interrogate Always black.
Icon FightChance Fight Risk 70%
Face UnknownSuspect Equipment Pistol Attacker (3) Icon Interrogate Interrogate Always black.
Icon FightChance Fight Risk 70%
Face UnknownSuspect Equipment BaseballBat Attacker (4) Icon Interrogate Interrogate Always black.
Icon FightChance Fight Risk 70%
Icon Timer Larger Timertoendcall 11 sec. On Expiry:
Call ended.
  • On arrival, units will find both injured officers surrounded by four armed protesters.
  • Both officers are badly hurt and bleeding. You have fewer than 80 seconds from the very start of the call to reach and treat officer 1, and just over 110 seconds to treat officer 2. After treatment, both officers must be taken to a hospital.
  • Both officers are supposed to be blocked by all four Attackers, but in practice the program doesn't seem to know how to handle this, and instead they are not blocked at all. You may treat them as soon as you reach the scene, and should probably do so.
  • Each attacker must be interrogated by police; however each has a 70% chance of attacking the police during his/her interrogation. With four attackers present, it's nearly guaranteed that one will start the fight, in which case each of them is likely to join the fight. As a result, expect at least some of the attackers to fight the police, and be injured or arrested. Medical units and police transports must be ready to take them away if necessary.
  • The timer element only serves to end the phone conversation after a certain time has passed. It has no effect on the scenario.

Optimal Conversation[]

This conversation does not have any real decisions to make; the situation won't change regardless of what you say or do - with one exception: If the conversation is allowed to time out (no responses selected), it is considered to be "IGNORED", costing you a lot of Reputation points.

Therefore, the only thing you have to do is keep the conversation going by selecting any response you want, over and over. After 11 seconds of this, the conversation will end on its own. Meanwhile, send a large number of police and medical units to the incident site.

After Action Report[]

Condition ID If... After-Action Report Text
Story Always "The policeman was attacked by a few aggressive protesters. When his partner was knocked down, he activated a panic button: one-way transmission to every unit in the area."
Story2 Icon Timer Larger Timer -> Expired "The policeman was disarmed and after a quick struggle run away. Attackers successfully chased him and beat the policeman heavily."
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