911/112 Operator Wiki
911/112 Operator Wiki
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Armed Robbery is a Reported Incident in 112 Operator. It requires only police response (injuried during shootout may change this), and is one of the more dangerous incidents that can spawn as soon as the initial grace period is over (Duty 4+ in Campaign mode). It has only one incident site.

The incident involves up to five heavily-armed criminals robbing a store. Fortunately they haven't hurt anyone yet. They are very likely to fight the police, and are armed with either Rifles, Handguns or Shotguns, making them exceptionally dangerous. React with plenty of armored police.

Additionally, one witness is also present, blocked behind the criminals. The witness must be questioned.

Conditions to Spawn[]

The Armed Robbery incident can only spawn once level 2 calls have been unlocked. This happens on Duty #4 in Campaign mode.

This incident tends to spawn in Business or Slum districts. It has a reduced chance of spawning in Industrial districts and Parks. It will never spawn during the night.

This incident can only spawn inside a building. While it is rare, some buildings do spawn inside parks and out in the wilderness.

With the Pandemic Outbreak DLC, this incident is very likely to spawn during the fourth Duty of the outbreak.

With The Last Duty DLC, this incident is extremely likely to spawn during the criminal phase of the Last Duty scenario.

Resolution[]

The Armed Robbery incident must be reached within 600 seconds of real time (on SLOW game speed) or it will automatically fail.

The highest reputation reward possible for resolving this incident is +9. It may differ depending on whether certain randomized elements have been added to the scene.

The maximum possible penalty for ignoring this incident is -9, depending on which randomized elements have been added to the scene, and multipliers from the current difficulty setting.

112 IncidentIcon P Armed Scene Elements[]

This incident contains one scene with only police elements. However, since a shootout may occur, medical units may need to be on stand-by to respond as well.

Description[]

The scene takes place inside a building. There will be 2-5 criminals inside, armed with rifles, pistols and/or shotguns. They have a relatively high chance of starting a fight as soon as police arrive.

Inside the house is a single witness, blocked behind the criminals. The witness must be questioned by police.

Police[]

112 Element UnknownFace Attacker (#1)
Criminal Arrest Fight
Chance to appear 100%
Arrest chance 100%
Chance to fight 70%
Weapon Handgun 100%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace Attacker (#2)
Criminal Arrest Fight
Chance to appear 100%
Arrest chance 100%
Chance to fight 70%
Weapon Rifle 60%
Shotgun 40%
Reputation reward +2
Ignore penalty -2
Appearance Always male
112 Element UnknownFace Attacker (#3)
Criminal Arrest Fight
Chance to appear 50%
Arrest chance 100%
Chance to fight 70%
Weapon Rifle 50%
Handgun 50%
Reputation reward +2
Ignore penalty -2
Appearance Always male
112 Element UnknownFace Attacker (#4)
Criminal Arrest Fight
Chance to appear 50%
Arrest chance 100%
Chance to fight 70%
Weapon Rifle 50%
Handgun 50%
Reputation reward +2
Ignore penalty -2
Appearance Always male
112 Element UnknownFace Attacker (#5)
Criminal Arrest Fight
Chance to appear 50%
Arrest chance 100%
Chance to fight 50%
Weapon Shotgun 70%
Handgun 50%
Reputation reward +1
Ignore penalty -1
Appearance Always male
112 Element UnknownFace Witness
Witness Question Initially blocked
Chance to appear 100%
Questioning 100 Work Seconds
Blocked by... Attackers #1-4
Reputation reward +1
Ignore penalty -1
Appearance Any adult
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