911/112 Operator Wiki
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Armed Assault is a Reported Incident in 112 Operator. It requires police and medical response. It can only spawn once stage 3 has been unlocked (Duty 16+ on Campaign mode). It has only one incident site.

The incident involves two armed terrorists who've taken over a residential building and have already shot up one or more of the residents. The terrorists are both armed with Handguns, and will both fight police every time.

There could be up to four injured residents inside the house. They all require treatment, but no more than 3 of them require transport to hospital.

Conditions to Spawn[]

The Armed Assault incident can only spawn once level 3 calls have been unlocked. In Campaign mode, this happens on Duty #16. It is a relatively rare incident.

This incident is twice as likely to spawn in Slums as it is in Residential districts. It has a reduced chance of spawning anywhere else.

This incident may spawn near a poorly-managed Borderline or Violent Protest, but is not very likely.

Resolution[]

The Armed Assault incident must be reached within 500 seconds of real time (on SLOW game speed) or it will automatically fail. While not tagged as "urgent" in the incident's info tab, 500 seconds are not a lot of time to respond. It may be necessary to get a few police units there quickly and charge in, rather than wait for overwhelming backup.

The highest reputation reward possible for resolving this incident is +13. It may differ depending on whether certain randomized elements have been added to the scene.

The maximum possible penalty for ignoring this incident is -13, depending on which randomized elements have been added to the scene, and multipliers from the current difficulty setting.

112 IncidentIcon PM Armed Scene Elements[]

This incident contains one scene with combined police and medical elements.

Description[]

The scene takes place inside a small house. There will always be 2 criminals inside, both armed with handguns. They are guaranteed to open fire as soon as police arrive on the scene.

There is at least one injured person inside the house, requiring both treatment by medics and transport to hospital; however they are not bleeding. Depending on chance, there could be up to 2 additional injured people present.

Finally, there is a chance for an injured teen inside the house who is only lightly injured. They must be treated by medics, but do not require transport.

The injured persons are not blocked by the attackers per-se, but medics will refuse to enter the house until the fight has ended. They can start treating the injured while police are still busy arresting the suspects.

Police[]

112 Element UnknownFace Attacker (#1)
Criminal Arrest Fight
Chance to appear 100%
Arrest chance 100%
Chance to fight 100%
Weapon Handgun 100%
Reputation reward +3
Ignore penalty -3
Appearance Always male
112 Element UnknownFace Attacker (#2)
Criminal Arrest Fight
Chance to appear 100%
Arrest chance 100%
Chance to fight 100%
Weapon Handgun 100%
Reputation reward +3
Ignore penalty -3
Appearance Always male

Medical[]

112 Element UnknownFace Injured (#1)
Heavily injured Treat Hospitalize
Chance to appear 100%
Starting Hit Points 30-60
Bleeding No
Hospital required Yes
Reputation reward +2
Ignore penalty -2
Appearance Any adult
112 Element UnknownFace Injured (#2)
Heavily injured Treat Hospitalize
Chance to appear 70%
Starting Hit Points 30-60
Bleeding No
Hospital required Yes
Reputation reward +2
Ignore penalty -2
Appearance Any adult
112 Element UnknownFace Injured (#3)
Heavily injured Treat Hospitalize
Chance to appear 50%
Starting Hit Points 30-60
Bleeding No
Hospital required Yes
Reputation reward +2
Ignore penalty -2
Appearance Any teen
112 Element UnknownFace Injured (#4)
Injured Treat
Chance to appear 30%
Starting Hit Points 30-60
Bleeding No
Hospital required No
Reputation reward +1
Ignore penalty -1
Appearance Any teen
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